MT-Workshops | FiveM Mechanic Script QBCore Qbox | Tuning
Advanced FiveM mechanic script for QBCore and Qbox where you can create workshops and stations with a menu in-game, have mods as item and can block the mods to a certain vehicle class.
£90.00 Original price was: £90.00.£35.00Current price is: £35.00.
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Features & Compatibility
MT-Workshops is a FiveM mechanic script for QBCore and Qbox that transforms every garage on your server into a fully operational tuning, repair, and modification hub for your players.
Built around a clean React + Mantine interface and a deep economy of mods-as-items, this is the kind of workshop system roleplay servers have been waiting for — one where mechanics actually run a business, players walk in to preview real tuning options, and every bolt-on lives inside the inventory and the database, not a temporary visual layer that resets on reconnect.
🎬 Script Showcase
Watch MT-Workshops in action — from the in-game workshop creation menu through previewing mods, installing performance parts, and running a full repair job at a station.
🔧 Why This FiveM Mechanic Script QBCore Qbox Setup Hits Different
Most mechanic scripts give you a single tuning shop with a fixed UI and a list of mods that any player can slap on any vehicle. MT-Workshops flips that. Your team can spin up unlimited workshops and unlimited repair stations directly in-game, each configured with its own mods, items, prices and access rules. Mods aren’t free-floating menu options — they’re real items that get crafted, stocked, and consumed when installed. Performance parts are graded into classes and levels, and you can hard-block specific mods to specific vehicle classes, so supercar-tier upgrades never end up on a base sedan and your in-character economy stays believable.
For server owners that means a tuning economy with real friction — players source parts, mechanics build inventory, jobs pay out, and the boss menu keeps the books straight.
⚙️ Full Feature List
Every system inside MT-Workshops is built to drive deeper roleplay around vehicle ownership, from previewing a new exhaust to repairing a wreck at a roadside station:
- Preview menu to check every mod visually before installing it on a vehicle
- Mods list with all the previewed mods ready to install on the vehicle
- Required items system that consumes parts from inventory when a mod is installed
- Repair kits separated by engine and body for layered repair gameplay
- Performance items split by class and different levels for tiered tuning
- Integrated crafting system with a custom UI or native ox_inventory crafting
- Workshops shops where mechanics restock parts, kits and tooling
- Toolbox for on-the-spot repairs, performance checks and performance removal
- Repair stations as a prop or a zone, locked to a job or open with money — with an optional check for online mechanics
- Neons and Xenons controller for full lighting customisation
- Real-time sync of repairs, mods, performance, lights and more across every player
- All installed mods saved to the database so vehicles persist exactly as built
- Job side missions that send mechanics to modify a customer vehicle for extra money
- Integrated cash registers so mechanics charge customers directly in-character
- Boss menu for full business management
- Extras menu to enable or disable any vehicle extra
- Workshop zone to toggle mechanic duty on and off
- Create unlimited workshops directly in-game
- Create unlimited stations directly in-game
- Clean UI built in TypeScript with React and Mantine
- Secure and optimised code throughout
🏢 Pre-Configured MLO Support
Plug straight into popular workshop MLOs without wrestling with coordinates — MT-Workshops ships pre-configured for:
- FM Shop Rusty Garage MLO
- Kiiya Auto Shop MLO
- Kiiya LS Customs MLO
- Kiiya Tuner Shop MLO
🧩 Dependencies & Framework Compatibility
This advanced workshop script for FiveM slots cleanly into modern stacks built on the ox suite. Make sure these resources are running before installing:
- ox_inventory
- ox_target
- ox_lib
- oxmysql
- qbx_core, qb-core or es_extended
QBCore, Qbox and ESX servers are all covered out of the box, so you can drop MT-Workshops into your existing framework without ripping anything else out.
❓ Frequently Asked Questions
Q: Which frameworks does MT-Workshops support?
A: It supports qbx_core, qb-core and es_extended. As long as your server is running one of those frameworks along with ox_inventory, ox_target, ox_lib and oxmysql, you’re ready to install.
Q: Can mechanics create new workshops and stations without a script edit?
A: Yes. The script lets you create unlimited workshops and unlimited stations in-game through the menu, and each one can be configured with its own mods, items and access rules.
Q: How do mods and performance parts actually work in the economy?
A: Mods and performance parts are inventory items. Installing a mod consumes the required items, and performance parts are split into classes and different levels so you can tier the tuning economy. You can also block specific mods to specific vehicle classes to keep upgrades realistic.
Q: Do installed mods persist after the player disconnects?
A: Yes. All installed mods are saved to the database, and the script syncs repairs, mods, performance and lights in real time across every player on the server.
Q: Can repair stations be locked to a job or left public?
A: Yes. Repair stations can be set as a prop or a zone, locked to a specific job, or left open for any player to use with money — with an optional check that requires online mechanics before the station works.
🏁 Bring Real Mechanic Roleplay To Your Server
MT-Workshops gives your mechanics a real business to run, your tuners a reason to come back, and your economy a working loop between crafted parts, paid jobs and stored vehicles. Spin up unlimited shops, lock down what each vehicle class can mount, and let your roadside repair stations carry the weight when someone wrecks at 3am. This is the mechanic system your roleplay city has been waiting for.
Customer Reviews
4 reviews for MT-Workshops | FiveM Mechanic Script QBCore Qbox | Tuning
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Lena Park –
Citizen profiles load instantly and the detail is insane. Being able to jump between vehicles, records, and history feels super natural.
Noah Jenkins –
Love how charges and fines auto-fill while writing reports. Makes processing arrests way faster.
Riley Hammond –
Officer hub is smooth. Clear view of unit statuses and assignments helps dispatch flow nicely.
Harvey Brooks –
Case file collaboration is great. Multiple officers editing the same report saved us a ton of time during busy nights.
Elias Romero –
The live map integration blew my officers away. Being able to track units and update statuses without juggling multiple menus makes patrols smoother than ever.
Ava Mitchell –
Vehicle registry is super accurate. Quick checks during traffic stops feel seamless.
Sofia Delgado –
The announcements system is surprisingly useful. My whole department stays synced without relying on Discord spam anymore.
Michael Turner –
Really enjoying the customization panel. Tweaked themes and permissions in minutes. Would love a few more preset layouts though.