GFX GunMenu | CS2 Inspired Weapon Shop | ESX QBCore FiveM

GFX GunMenu | CS2 Inspired Weapon Shop | ESX QBCore FiveM

Menu colors can be easily edited from the files, just like in CS2. The contents and prices of the gun shop can be easily configured through the config.

£10.00

(11 customer reviews)

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Features & Compatibility

The FiveM CS2 inspired gun menu by GFX delivers a slick, modern weapon shop experience that turns every firearm purchase on your server into a moment that feels lifted straight out of Counter-Strike 2. Players walk up, open the menu, and instantly recognise the familiar layout — it is fast, clean, and built to keep the buying flow snappy instead of breaking immersion with clunky default interfaces. For RP servers that want their stores to feel premium, this is the kind of touch that gets noticed.

🔫 A FiveM CS2 Inspired Gun Menu Built for Real Server Use

This is more than a re-skin. The whole menu was designed around the visual language of CS2 — the spacing, the colour blocks, the way categories sit on the screen — and then wrapped in a configuration layer that lets server owners shape it to match their own brand. Whether you run a gang-heavy economy server, a black market store, or a legal licensed firearms dealer, the menu drops in and immediately raises the production value of one of the most-used touchpoints on the server. It is a small UI swap with an outsized effect on how polished your server feels to a new player on their first night.

✨ Features That Make It Stand Out

Every feature in this script was built to give server owners control without forcing them into a single workflow. Here is the full list of what is included:

  • A FiveM weapon shop inspired by Counter-Strike 2 — instantly familiar layout that players already know how to navigate
  • Menu colours can be easily edited from the files, just like in CS2 — match your server’s brand, faction palette, or store identity in minutes
  • The contents and prices of the gun shop can be easily configured through the config — full control over inventory, pricing tiers, and item availability
  • Weapons purchased from the gun shop can be set as items or directly given to the character’s hand through the config — flexible delivery that works with both inventory-driven and arcade-style economies

🎨 Built to Be Customised

The colour system mirrors how CS2 itself handles theming — open the files, swap the values, save, and you are done. There is no need to dig through bloated UI frameworks or recompile anything. Server owners who want a black market vibe can lean into dark, aggressive palettes. Legal dealers can run with clean, professional tones. Faction stores can match their own colours exactly. This kind of flexibility is what makes a single shop script feel like five different stores across your map.

⚙️ Configuration and Item Delivery

The config controls everything that matters: which weapons appear, how much they cost, and how they are delivered to the player. You can set purchases to drop into the player’s inventory as items — perfect for any framework-driven economy where weapons need to be tracked, stored, traded, or stolen — or you can hand the weapon directly to the character on purchase for faster, more arcade-style server flows. This dual delivery mode is what makes the script genuinely framework-agnostic at its core.

🧩 Compatibility and Requirements

The base script has no required dependencies — it runs as a standalone FiveM weapon shop script out of the box. If you want to deliver purchased weapons as inventory items instead of placing them directly in the character’s hand, you will need either ESX or QB (QBCore) installed on your server to handle the item registration. This makes it a fast install for new servers and a clean drop-in for established ESX or QBCore setups that want a serious upgrade over their default gun store UI.

❓ Frequently Asked Questions

Q: Do I need ESX or QBCore to use this script?

A: No — the script itself has no required dependencies and works standalone. ESX or QB is only needed if you want purchased weapons to be delivered as inventory items rather than placed directly into the character’s hand.

Q: Can I change the menu colours to match my server’s branding?

A: Yes. The menu colours can be edited directly from the files in the same style CS2 handles its theming, so you can match faction palettes, store identities, or your overall server brand without any complex UI work.

Q: Can I control which weapons appear in the shop and what they cost?

A: Yes. The contents and prices of the gun shop are fully configurable through the config file, so you can build a low-tier civilian store, a high-end black market, or anything in between.

Q: How are weapons delivered to the player after purchase?

A: You choose. The config lets you set purchases to be given as inventory items (requires ESX or QB) or placed directly into the character’s hand for instant use.

Q: Will this work on a brand new FiveM server with no framework installed?

A: Yes — because it has no required dependencies, you can install it on a fresh server and use the direct-to-hand weapon delivery mode without setting up a framework first.

🚀 Bring CS2-Level Polish to Your Weapon Shop

A default gun store UI tells players your server is unfinished. A CS2-style menu tells them you care about the details. This FiveM weapon shop script is a small install with a big visual payoff — recognisable, configurable, and flexible enough to power any kind of store you want to run. Drop it in, set your colours, build your inventory, and give your players a buying experience that actually feels worth the money they are spending.

Customer Reviews

11 reviews for GFX GunMenu | CS2 Inspired Weapon Shop | ESX QBCore FiveM

  1. Cristoffer Oskarsson –

    The Bus Job by script has the perfect balance of features without being overly complicated.

  2. Demetrius Murray –

    The Bus Job by script is worth every penny. It’s made my server administration so much easier.

  3. Tasha Lin –

    Setup took less than 10 minutes. Open-source is a big plus too. You can really tailor it to your server.

  4. Brittany Shaw –

    Super clean. Just works.

  5. Carlos Rivera –

    Really fun and immersive. Love the way other employees show up in the menu too.

  6. Jordan Ayers –

    Not bad at all. My players enjoy it and the salary system gives them a reason to keep driving. Just wish the UI was a little cleaner.

  7. Eliot Morgan –

    Great addition to our city server. The progression system with unlockable routes adds a nice touch. Only thing missing is a bit more customization for the buses.

  8. Monique Ray –

    The realism in this script is insane. Love how passengers get on and off dynamically. Feels like a real transit job.

  9. Leo Whitaker –

    Works great with ESX. Had a few small tweaks to make but overall the experience is very solid.

  10. Rachel Dean –

    Nice job system. Just needs a little polish on some of the stop markers.

  11. Marcus Trent –

    Amazing. My players keep asking for more routes. Super engaging job.

  12. Clara Mendoza –

    Honestly surprised at how smooth everything runs. Super easy to set up and the passengers reacting at stops makes it feel alive.

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