GFX Evidence System | Free QBCore Script | Police RP FiveM
(Your feedback may alter this course. ) With the GFX Evidence script, your players can collect bullet casings, bullet cores, and spilled blood traces.
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Features & Compatibility
This free QBCore evidence script for FiveM turns every shootout into a crime scene worth investigating, giving police RP a real forensic loop. Bullet casings, bullet cores, and blood traces stop being invisible noise and start becoming actionable leads. It is the kind of layer that quietly transforms how officers and criminals behave on your server — every trigger pull leaves a trail, and every patrol has something to find.
Built specifically for QBCore servers, GFX Evidence delivers the missing forensic gameplay loop that turns generic shootouts into investigations with consequence. Officers now have a job to do after the bullets stop flying, and criminals have a reason to think twice before opening fire in the open.
🎬 Script Showcase
Watch the full evidence collection and analysis flow in action — from picking up casings at a fresh crime scene to opening the analysis interface and reviewing 3D forensic results.
🔍 Why This QBCore Evidence Script Belongs on Every Serious Police RP Server
Most QBCore servers handle gunfights as one-and-done events: somebody dies, the cops show up, the scene is cleared. GFX Evidence rewrites that flow. Bullet casings, bullet cores, and spilled blood persist as collectable items players can physically pick up and bag. Suddenly your officers are not just responders — they are investigators. They sweep the scene, recover physical evidence, transport it back to a lab, and process it through a dedicated analysis interface. The result is meaningful detective gameplay that didn’t exist before, and a fresh set of tools that gives your PD division something to specialize in.
This is exactly the kind of immersion layer that separates a serious roleplay server from a casual shooter. It rewards patience, observation, and proper procedure — and it makes criminal players actually consider how loud, how messy, and how exposed each job leaves them.
✨ Full Feature Breakdown
Every feature here is built around one outcome: making evidence collection feel like real police work, not a menu click.
- Built exclusively for the QBCore framework, with potential expansion based on community feedback
- Players can collect three distinct evidence types — bullet casings, bullet cores, and spilled blood traces — directly from the crime scene
- Collected evidence appears in the player inventory as a tagged evidence bag, ready for transport and chain-of-custody roleplay
- Dedicated analysis interface that opens at configurable coordinates, letting you place forensic labs anywhere on your map
- Analyzed evidence is rendered with full 3D models and detailed information for an authentic forensic feel
- Previously analyzed evidence can be reviewed at any time through the same interface — no lost case files
- Fully configurable through a clean config file for easy adjustment to fit your server’s police workflow
🚔 The Roleplay Loop This Unlocks
Picture a drive-by on a downtown street. The shooters vanish. Patrol arrives, secures the perimeter, and starts sweeping the scene. Casings are bagged, blood is sampled, everything is transported back to the forensic terminal. Detectives feed the evidence into the analysis system and watch 3D-rendered results populate their case file. This is the kind of FiveM police evidence system that builds entire investigation arcs out of a single shooting — and it gives criminals real reason to fear leaving a trail.
🛠️ Compatibility & Setup
GFX Evidence is built for QBCore servers and integrates cleanly with the standard QB inventory flow. The configurable analysis interface coordinates mean you can place forensic terminals exactly where they make sense on your map — inside a precinct, a coroner’s office, a Mission Row evidence room, or anywhere else that fits your server’s lore. Configuration adjustments are straightforward through the included config file.
- Framework: QBCore
- Inventory Integration: Native evidence bag item
- Configurable: Analysis interface location and core settings
❓ Frequently Asked Questions
Q: Does this evidence script work with ESX or Qbox?
A: No — GFX Evidence is built exclusively for the QBCore framework at the moment. Compatibility with other frameworks may be considered down the line based on community feedback, but right now QBCore is the only supported environment.
Q: What types of evidence can players actually collect?
A: Players can collect three distinct forensic items from crime scenes: bullet casings, bullet cores, and spilled blood traces. Each one shows up in the inventory as an evidence bag ready to be transported back to the analysis interface.
Q: How does the analysis interface work?
A: The analysis interface opens at coordinates you define in the config file, so you can place it inside any precinct, lab, or forensic facility on your map. Officers bring collected evidence to the terminal, run the analysis, and the results display with detailed 3D models of the evidence.
Q: Can officers review old cases or is each analysis a one-shot?
A: Previously analyzed evidence can be reviewed at any time through the same interface. That means investigations can stretch across multiple sessions, and case files stay accessible for long-form roleplay arcs.
Q: Is this script really free?
A: Yes — this is the free release of the QBCore Evidence System, giving police RP servers a full forensic gameplay loop at no cost.
🎯 Bring Real Forensic Gameplay to Your Server
Gunfights without consequence are forgettable. Gunfights that leave behind a trail of casings, cores, and blood are unforgettable. GFX Evidence gives your QBCore server the missing investigative layer that turns every shootout into a story your players will talk about for weeks. Drop it in, configure your forensic lab, and watch your police roleplay transform overnight.
Customer Reviews
2 reviews for GFX Evidence System | Free QBCore Script | Police RP FiveM
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Cristoffer Oskarsson –
The Bus Job by script has the perfect balance of features without being overly complicated.
Demetrius Murray –
The Bus Job by script is worth every penny. It’s made my server administration so much easier.
Tasha Lin –
Setup took less than 10 minutes. Open-source is a big plus too. You can really tailor it to your server.
Brittany Shaw –
Super clean. Just works.
Carlos Rivera –
Really fun and immersive. Love the way other employees show up in the menu too.
Jordan Ayers –
Not bad at all. My players enjoy it and the salary system gives them a reason to keep driving. Just wish the UI was a little cleaner.
Eliot Morgan –
Great addition to our city server. The progression system with unlockable routes adds a nice touch. Only thing missing is a bit more customization for the buses.
Monique Ray –
The realism in this script is insane. Love how passengers get on and off dynamically. Feels like a real transit job.
Leo Whitaker –
Works great with ESX. Had a few small tweaks to make but overall the experience is very solid.
Rachel Dean –
Nice job system. Just needs a little polish on some of the stop markers.
Marcus Trent –
Amazing. My players keep asking for more routes. Super engaging job.
Clara Mendoza –
Honestly surprised at how smooth everything runs. Super easy to set up and the passengers reacting at stops makes it feel alive.