FiveM Secondhand Vehicle Shop Script | Player Sales | QBCore ESX
It is compatible with oxmysql, ghmattimysql, and mysql-async scripts. You can customize the interact script you want to use via the config file. Players can put their owned vehicles up for sale at locations specified in your config, at their desired prices.
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Features & Compatibility
The FiveM secondhand vehicle shop script turns your server into a player-driven used car marketplace, letting drivers list their owned vehicles for sale and other players test drive and buy them with zero admin involvement. It plugs straight into QBCore or ESX and creates a real circular economy where every car has a second life — and a second owner.
Think of every long-abandoned garage spot, every upgraded ride a player has outgrown, every starter sedan sitting unused after a promotion to a sports car. This script gives those vehicles a place to go, a price tag, and a new driver. Players post their car at a designated lot, browse other listings, take it for a spin, and close the deal — all in-character, all immersive, all without an admin in the loop.
🎬 Script Showcase
Watch the full secondhand lot in action — from a player listing one of their owned vehicles at a custom price, to a buyer arriving on foot, browsing the cars, taking a test drive, and closing the sale with optional plate customization.
🚗 Why a FiveM Secondhand Vehicle Shop Script Changes Your Economy
Most servers only have one direction for money to flow when it comes to vehicles — players buy new from the dealership, and that’s the end of the story. This breaks that one-way street wide open. Players who own multiple cars suddenly have an outlet. New players have access to affordable starter rides with stories already attached. And the marketplace creates organic roleplay scenes on its own: haggling sessions, supervised test drives, sketchy plate swaps, mechanic shops doubling as flippers.
Everything that defines the experience — the sale locations, the accepted payment methods, the test drive timer, the plate customization fee — sits inside a single config file you control. There is no rigid setup forced on your server; the script bends to whatever shape your economy needs.
✨ Full Feature List
Every feature below ships in the box and is fully configurable from one central file, so you can tune the secondhand market to match your server’s pace and economy:
- Native support for both QBCore and ESX — drop it into either stack with no patching required
- Compatible with oxmysql, ghmattimysql, and mysql-async — works with whatever database layer your server already runs
- Choose your own interact script via the config — match the input or menu system you already use elsewhere on the server
- Players can put their owned vehicles up for sale at locations you define in config, at the prices they set themselves
- Optional paid license plate customization at the point of sale — adjust the fee or disable the feature entirely if you prefer plates to carry over
- Configurable payment methods for secondhand purchases — accept bank, cash, or both
- Toggle vehicle collision for cars listed on the lot so the showroom behaves exactly how you want it to
- Fully editable sale locations in config — add new lots, duplicate existing ones, or move them anywhere on the map
- Adjustable test drive duration so players can actually try a car before they commit to buying it
🛠️ Framework, Interact & Database Compatibility
This QBCore ESX used car dealership system is built for the most common FiveM stacks in production today. The script works natively with QBCore and ESX as the framework layer, and supports oxmysql, ghmattimysql, and mysql-async on the database side — covering the vast majority of active servers without modification. Because the interact layer is chosen via config rather than hardcoded, you can wire the listing menu into whatever target or input framework your players already know, keeping the UX consistent with the rest of your server.
❓ Frequently Asked Questions
Q: Can players actually sell their own personally owned vehicles, or is this just another dealership reskin?
A: This is a true player-to-player marketplace. The vehicles listed at the secondhand lot are cars players already own from your existing economy — they choose what to sell, set their own asking price, and receive the payment when a buyer completes the deal.
Q: Does it work with my server’s framework and database setup?
A: Yes — it supports both QBCore and ESX as the framework layer, and works with oxmysql, ghmattimysql, or mysql-async on the database side. That combination covers almost every modern FiveM server stack without any custom patching.
Q: Can buyers test drive a car before committing to the purchase?
A: Yes. Test drives are built in, and the duration is fully configurable so you can set a short spin around the block or a longer evaluation period depending on the pace and tone of your server.
Q: I do not want players swapping license plates on every secondhand car. Can I turn that off?
A: Absolutely. License plate customization is an optional add-on at the point of sale. You can set the fee to whatever you want, or disable the feature entirely from the config so plates simply carry over with the vehicle.
Q: Can I run multiple secondhand lots in different parts of the city?
A: Yes. Sale locations are defined in the config and can be edited, duplicated, or added to without touching code — spin up a luxury lot in Rockford, a budget yard in Strawberry, and a tuner-focused spot in La Mesa if your server’s RP calls for it.
🏁 A Living, Player-Driven Car Market
Vehicles should not be disposable. With a real secondhand layer wired into your economy, every car has a story, a previous owner, and a price reflective of its condition. Players get a genuine reason to upgrade, downsize, or flip cars for profit — and your server gets a whole new vector of organic roleplay without spawning a single extra NPC dealer.
Customer Reviews
10 reviews for FiveM Secondhand Vehicle Shop Script | Player Sales | QBCore ESX
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Jeremiah Watson –
Honestly, this is one of the better vehicle market scripts I’ve used. Players started listing cars instantly after we launched it.
James Pollard –
Super smooth integration with our QB server. Players love being able to list their rides for sale, and the custom plate option is a cool touch.
Tyler Greene –
Love the flexibility. Being able to customize sale locations and payment methods is a big win for us.
Vanessa Doyle –
Clean, effective, and works right out of the box. Config options are generous too.
Clara Jensen –
Happy with the script overall. Collision toggle for vehicles on display was a nice surprise.
Lukas Hartmann –
Nice one! Just wish there was an option to preview vehicles before purchase.
Leo Freeman –
Good stuff.
Marta Velasquez –
Really solid script. Would be perfect if there was a bit more polish on the UI for the vehicle listings.
Dominic Alvarez –
Exactly what we needed for player-driven vehicle trades. Support was quick to respond as well.
Angela Rossi –
Works as expected. Setup was straightforward, just had to tweak the config to match our economy.