Full Drugs Package | Processing + Street Sales | QBCore FiveM

Full Drugs Package | Processing + Street Sales | QBCore FiveM

This is everything you need for you RP server to start having Full Drugs Package. Tired of having to teleport your players inside a shell? You dont need to anymore!

£12.00

(11 customer reviews)

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Features & Compatibility

This FiveM drug processing and sales script bundle gives QBCore servers a complete underground economy — from harvesting raw product at 17 lightweight YMAP locations to running risky street deals with realistic PED interactions.

No more teleporting players into hollow shells just to cook meth or bag up coke. The processing side runs in real, mapped-out world locations, while the sales side turns every parked car into a potential corner — bringing your criminal RP loop into the open world where the heat and the stories actually happen.

🎬 Drug Processing Script Showcase

Watch the full processing loop in action — picking raw materials, traveling to one of the 17 YMAP locations, and packing finished product ready to move on the street.

🌿 Why This FiveM Drug Processing and Sales Script Changes Your Server

Most drug systems on the market force players into instanced shells that break immersion the moment they walk through the door. This package throws that model out. Every processing point is a real YMAP location built into the world, every sale happens on a real street, and the entire criminal loop plays out in front of your other players — which is exactly what good roleplay needs.

For server owners running gang-heavy economies or busy criminal RP communities, this is the kind of foundation that drives organic stories: turf disputes over processing spots, witnesses calling in deals, undercover cops staking out hot blocks. The 17 mapped locations are deliberately lightweight so they won’t tank performance on busy servers, and both scripts plug straight into the QBCore + ox stack most modern servers already run.

🧪 Drug Processing — Pick, Process, Pack

The processing script handles the full upstream side of your drug economy. Players pick raw materials, travel to processing points, and turn them into sellable product — all without ever loading into a separate instance.

Drugs supported:

  • Weed — classic entry-level product for low-tier dealers
  • Meth — high-value cook for mid-to-late game criminal progression
  • Coke — premium product for established gangs and cartels
  • LSD — niche chemical product to diversify the streets
  • MDMA — party-scene product perfect for nightclub RP economies
  • Heroin — heavy underground product for serious cartel storylines

Processing highlights:

  • 17 YMAP locations — super lightweight, designed to run cleanly on busy servers
  • Open-world processing — no shells, no teleporting, no immersion-breaking loading screens
  • Pick and process flow — the full upstream chain from raw material to packed product
  • Built around the modern ox stack for clean integration with your existing inventory and targeting

🎬 Drug Sales Script Showcase

See the street sales flow play out — trunk activation, PED spawning, the deal, and the risk of getting jacked or called in.

🚗 Street Sales — Realistic Dealing From Your Trunk

The sales script delivers a unique and immersive street sales experience designed to stand out from the cookie-cutter dealing scripts every server has run before. Players interact with their own vehicle trunk to start a deal, a PED spawns nearby, and the whole transaction plays out in the open world with real risk attached.

Sales features:

  • Innovative sales activation — start street sales by simply interacting with the trunk of your vehicle using ox_target
  • Dynamic PED interaction — a PED spawns at a configurable distance from your vehicle, bringing realism to your sales operation, with spawn distance adjustable in server/main.lua
  • Flexible item configuration — add or remove items from the sales script with ease, configuring as many items as you need through the config file
  • Seamless dispatch integration — out-of-the-box compatibility with ps-dispatch, with the ability to integrate other dispatch systems effortlessly
  • Theft and recovery mechanics — configurable chances of PEDs stealing items from the player, with the option for players to recover their goods by knocking down the PED and retrieving them
  • Configurable police call chance — customize the likelihood of police being alerted to your sales activities via the config
  • Customizable animations — change animations to fit your server’s style, all configurable in client/main.lua
  • Open source and editable — fully open source so you can modify the script to fit your needs (reselling or sharing the script is prohibited)

🛡️ Compatibility & Stack Requirements

This QBCore street drug sales script and its processing counterpart are both built around the modern ox toolkit, which means installation is straightforward on any server already running the standard QBCore + ox setup. Everything is open source, fully editable, and ready for you to tune the economy values, locations, and risk percentages to fit your server’s progression curve.

Dependencies for both scripts:

  • QBCore
  • ox_lib
  • ox_inventory
  • ox_target

Optional integration:

  • ps-dispatch — works out of the box on the sales side, with other dispatch systems easily integrable

❓ Frequently Asked Questions

Q: Which framework does this drug package support?

A: Both the processing and sales scripts are built for QBCore servers running the modern ox stack — specifically ox_lib, ox_inventory, and ox_target. If your server is already on that stack, installation slots in cleanly.

Q: Do players have to teleport into shells to process drugs?

A: No — that’s the whole point of this package. All processing happens at 17 lightweight YMAP locations built directly into the open world, so players stay visible to others throughout the entire criminal loop.

Q: Which drugs are included in the processing script?

A: The processing system covers six drugs — Weed, Meth, Coke, LSD, MDMA, and Heroin — giving you a complete tiered economy from entry-level product all the way up to heavy cartel-grade material.

Q: Can I customize police alert chances and theft mechanics?

A: Yes. The sales script ships with configurable police call chances and configurable PED theft probability. If a PED steals from a player, they can knock the PED down to recover the stolen goods — and all of these values live in the config.

Q: Is the script open source and can I edit it?

A: Both scripts are fully open source and editable, so you can adjust animations in client/main.lua, PED spawn distances in server/main.lua, and item lists in the config. Reselling or redistributing the script is not permitted.

🔥 Bring the Streets to Life

This is the criminal economy your QBCore server has been missing — no more shells, no more invisible deals, no more cookie-cutter dealing loops. Processing happens out in the world where other players can see it, sales happen on the curb where cops can catch it, and every transaction has real stakes baked in. Install it, configure your prices, and watch your underground RP scene come alive in a way it simply couldn’t before.

Customer Reviews

11 reviews for Full Drugs Package | Processing + Street Sales | QBCore FiveM

  1. Evan McBride –

    The seat-based loot placements are genius. Players love checking every corner of a car, and it adds a layer of suspense that keeps them engaged for hours.

  2. Tara Mendoza –

    Super lightweight performance-wise. No spikes at all, even on a busy city block.

  3. Clara Jennings –

    Being able to set police requirements before loot appears really helped balance late-night grinding.

  4. Jonas Ruiz –

    Dispatch integration is clean and just works. Zero issues connecting with our existing system.

  5. Lena Brooks –

    Works flawlessly. Love the moving-vehicle crates. Super clean script.

  6. Marcus Allen –

    I like how configurable the loot tables are. Took me a bit to balance, but once dialed in, it made the whole system feel tailored to my server.

  7. Robert Bishop –

    Bigger crates in moving trucks are hilarious. Players chase them around like loot goblins. Worth it.

  8. Jaden Morales –

    Super fun. Players love hitting parked cars for quick rewards. Performance impact is basically nothing on our server.

  9. Sofia Patel –

    Great customization options. Being able to set different loot for vehicle classes is a game changer. Police alerts feel balanced too.

  10. Evan Ritchie –

    Honestly impressed. The minigames make it feel interactive and not just a simple grab mechanic. My community keeps asking for more features like this.

  11. Marcus Ellery –

    Didn’t expect the NPC reactions to feel this natural. The random loot tables add a nice twist. Took a bit to fine-tune configs, but once set up, it’s smooth.

  12. Liam Foster –

    NPC reactions are surprisingly fun. Random pedestrians fighting back or calling cops brought a lot of chaos to our world, in a good way.

  13. Sara Whitman –

    The minigames when breaking in are a small detail but they make everything feel more active. Great touch.

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