FiveM Secondhand Vehicle Shop Script | Player Sales | QBCore ESX

FiveM Secondhand Vehicle Shop Script | Player Sales | QBCore ESX

It is compatible with oxmysql, ghmattimysql, and mysql-async scripts. You can customize the interact script you want to use via the config file. Players can put their owned vehicles up for sale at locations specified in your config, at their desired prices.

£10.00

(10 customer reviews)

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Features & Compatibility

The FiveM secondhand vehicle shop script turns your server into a player-driven used car marketplace, letting drivers list their owned vehicles for sale and other players test drive and buy them with zero admin involvement. It plugs straight into QBCore or ESX and creates a real circular economy where every car has a second life — and a second owner.

Think of every long-abandoned garage spot, every upgraded ride a player has outgrown, every starter sedan sitting unused after a promotion to a sports car. This script gives those vehicles a place to go, a price tag, and a new driver. Players post their car at a designated lot, browse other listings, take it for a spin, and close the deal — all in-character, all immersive, all without an admin in the loop.

🎬 Script Showcase

Watch the full secondhand lot in action — from a player listing one of their owned vehicles at a custom price, to a buyer arriving on foot, browsing the cars, taking a test drive, and closing the sale with optional plate customization.

🚗 Why a FiveM Secondhand Vehicle Shop Script Changes Your Economy

Most servers only have one direction for money to flow when it comes to vehicles — players buy new from the dealership, and that’s the end of the story. This breaks that one-way street wide open. Players who own multiple cars suddenly have an outlet. New players have access to affordable starter rides with stories already attached. And the marketplace creates organic roleplay scenes on its own: haggling sessions, supervised test drives, sketchy plate swaps, mechanic shops doubling as flippers.

Everything that defines the experience — the sale locations, the accepted payment methods, the test drive timer, the plate customization fee — sits inside a single config file you control. There is no rigid setup forced on your server; the script bends to whatever shape your economy needs.

✨ Full Feature List

Every feature below ships in the box and is fully configurable from one central file, so you can tune the secondhand market to match your server’s pace and economy:

  • Native support for both QBCore and ESX — drop it into either stack with no patching required
  • Compatible with oxmysql, ghmattimysql, and mysql-async — works with whatever database layer your server already runs
  • Choose your own interact script via the config — match the input or menu system you already use elsewhere on the server
  • Players can put their owned vehicles up for sale at locations you define in config, at the prices they set themselves
  • Optional paid license plate customization at the point of sale — adjust the fee or disable the feature entirely if you prefer plates to carry over
  • Configurable payment methods for secondhand purchases — accept bank, cash, or both
  • Toggle vehicle collision for cars listed on the lot so the showroom behaves exactly how you want it to
  • Fully editable sale locations in config — add new lots, duplicate existing ones, or move them anywhere on the map
  • Adjustable test drive duration so players can actually try a car before they commit to buying it

🛠️ Framework, Interact & Database Compatibility

This QBCore ESX used car dealership system is built for the most common FiveM stacks in production today. The script works natively with QBCore and ESX as the framework layer, and supports oxmysql, ghmattimysql, and mysql-async on the database side — covering the vast majority of active servers without modification. Because the interact layer is chosen via config rather than hardcoded, you can wire the listing menu into whatever target or input framework your players already know, keeping the UX consistent with the rest of your server.

❓ Frequently Asked Questions

Q: Can players actually sell their own personally owned vehicles, or is this just another dealership reskin?

A: This is a true player-to-player marketplace. The vehicles listed at the secondhand lot are cars players already own from your existing economy — they choose what to sell, set their own asking price, and receive the payment when a buyer completes the deal.

Q: Does it work with my server’s framework and database setup?

A: Yes — it supports both QBCore and ESX as the framework layer, and works with oxmysql, ghmattimysql, or mysql-async on the database side. That combination covers almost every modern FiveM server stack without any custom patching.

Q: Can buyers test drive a car before committing to the purchase?

A: Yes. Test drives are built in, and the duration is fully configurable so you can set a short spin around the block or a longer evaluation period depending on the pace and tone of your server.

Q: I do not want players swapping license plates on every secondhand car. Can I turn that off?

A: Absolutely. License plate customization is an optional add-on at the point of sale. You can set the fee to whatever you want, or disable the feature entirely from the config so plates simply carry over with the vehicle.

Q: Can I run multiple secondhand lots in different parts of the city?

A: Yes. Sale locations are defined in the config and can be edited, duplicated, or added to without touching code — spin up a luxury lot in Rockford, a budget yard in Strawberry, and a tuner-focused spot in La Mesa if your server’s RP calls for it.

🏁 A Living, Player-Driven Car Market

Vehicles should not be disposable. With a real secondhand layer wired into your economy, every car has a story, a previous owner, and a price reflective of its condition. Players get a genuine reason to upgrade, downsize, or flip cars for profit — and your server gets a whole new vector of organic roleplay without spawning a single extra NPC dealer.

Customer Reviews

10 reviews for FiveM Secondhand Vehicle Shop Script | Player Sales | QBCore ESX

  1. Evan McBride –

    The seat-based loot placements are genius. Players love checking every corner of a car, and it adds a layer of suspense that keeps them engaged for hours.

  2. Tara Mendoza –

    Super lightweight performance-wise. No spikes at all, even on a busy city block.

  3. Clara Jennings –

    Being able to set police requirements before loot appears really helped balance late-night grinding.

  4. Jonas Ruiz –

    Dispatch integration is clean and just works. Zero issues connecting with our existing system.

  5. Lena Brooks –

    Works flawlessly. Love the moving-vehicle crates. Super clean script.

  6. Marcus Allen –

    I like how configurable the loot tables are. Took me a bit to balance, but once dialed in, it made the whole system feel tailored to my server.

  7. Robert Bishop –

    Bigger crates in moving trucks are hilarious. Players chase them around like loot goblins. Worth it.

  8. Jaden Morales –

    Super fun. Players love hitting parked cars for quick rewards. Performance impact is basically nothing on our server.

  9. Sofia Patel –

    Great customization options. Being able to set different loot for vehicle classes is a game changer. Police alerts feel balanced too.

  10. Evan Ritchie –

    Honestly impressed. The minigames make it feel interactive and not just a simple grab mechanic. My community keeps asking for more features like this.

  11. Marcus Ellery –

    Didn’t expect the NPC reactions to feel this natural. The random loot tables add a nice twist. Took a bit to fine-tune configs, but once set up, it’s smooth.

  12. Liam Foster –

    NPC reactions are surprisingly fun. Random pedestrians fighting back or calling cops brought a lot of chaos to our world, in a good way.

  13. Sara Whitman –

    The minigames when breaking in are a small detail but they make everything feel more active. Great touch.

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