FiveM Secondhand Vehicle Shop Script | Player Sales | QBCore ESX

FiveM Secondhand Vehicle Shop Script | Player Sales | QBCore ESX

It is compatible with oxmysql, ghmattimysql, and mysql-async scripts. You can customize the interact script you want to use via the config file. Players can put their owned vehicles up for sale at locations specified in your config, at their desired prices.

£10.00

(10 customer reviews)

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Features & Compatibility

The FiveM secondhand vehicle shop script turns your server into a player-driven used car marketplace, letting drivers list their owned vehicles for sale and other players test drive and buy them with zero admin involvement. It plugs straight into QBCore or ESX and creates a real circular economy where every car has a second life — and a second owner.

Think of every long-abandoned garage spot, every upgraded ride a player has outgrown, every starter sedan sitting unused after a promotion to a sports car. This script gives those vehicles a place to go, a price tag, and a new driver. Players post their car at a designated lot, browse other listings, take it for a spin, and close the deal — all in-character, all immersive, all without an admin in the loop.

🎬 Script Showcase

Watch the full secondhand lot in action — from a player listing one of their owned vehicles at a custom price, to a buyer arriving on foot, browsing the cars, taking a test drive, and closing the sale with optional plate customization.

🚗 Why a FiveM Secondhand Vehicle Shop Script Changes Your Economy

Most servers only have one direction for money to flow when it comes to vehicles — players buy new from the dealership, and that’s the end of the story. This breaks that one-way street wide open. Players who own multiple cars suddenly have an outlet. New players have access to affordable starter rides with stories already attached. And the marketplace creates organic roleplay scenes on its own: haggling sessions, supervised test drives, sketchy plate swaps, mechanic shops doubling as flippers.

Everything that defines the experience — the sale locations, the accepted payment methods, the test drive timer, the plate customization fee — sits inside a single config file you control. There is no rigid setup forced on your server; the script bends to whatever shape your economy needs.

✨ Full Feature List

Every feature below ships in the box and is fully configurable from one central file, so you can tune the secondhand market to match your server’s pace and economy:

  • Native support for both QBCore and ESX — drop it into either stack with no patching required
  • Compatible with oxmysql, ghmattimysql, and mysql-async — works with whatever database layer your server already runs
  • Choose your own interact script via the config — match the input or menu system you already use elsewhere on the server
  • Players can put their owned vehicles up for sale at locations you define in config, at the prices they set themselves
  • Optional paid license plate customization at the point of sale — adjust the fee or disable the feature entirely if you prefer plates to carry over
  • Configurable payment methods for secondhand purchases — accept bank, cash, or both
  • Toggle vehicle collision for cars listed on the lot so the showroom behaves exactly how you want it to
  • Fully editable sale locations in config — add new lots, duplicate existing ones, or move them anywhere on the map
  • Adjustable test drive duration so players can actually try a car before they commit to buying it

🛠️ Framework, Interact & Database Compatibility

This QBCore ESX used car dealership system is built for the most common FiveM stacks in production today. The script works natively with QBCore and ESX as the framework layer, and supports oxmysql, ghmattimysql, and mysql-async on the database side — covering the vast majority of active servers without modification. Because the interact layer is chosen via config rather than hardcoded, you can wire the listing menu into whatever target or input framework your players already know, keeping the UX consistent with the rest of your server.

❓ Frequently Asked Questions

Q: Can players actually sell their own personally owned vehicles, or is this just another dealership reskin?

A: This is a true player-to-player marketplace. The vehicles listed at the secondhand lot are cars players already own from your existing economy — they choose what to sell, set their own asking price, and receive the payment when a buyer completes the deal.

Q: Does it work with my server’s framework and database setup?

A: Yes — it supports both QBCore and ESX as the framework layer, and works with oxmysql, ghmattimysql, or mysql-async on the database side. That combination covers almost every modern FiveM server stack without any custom patching.

Q: Can buyers test drive a car before committing to the purchase?

A: Yes. Test drives are built in, and the duration is fully configurable so you can set a short spin around the block or a longer evaluation period depending on the pace and tone of your server.

Q: I do not want players swapping license plates on every secondhand car. Can I turn that off?

A: Absolutely. License plate customization is an optional add-on at the point of sale. You can set the fee to whatever you want, or disable the feature entirely from the config so plates simply carry over with the vehicle.

Q: Can I run multiple secondhand lots in different parts of the city?

A: Yes. Sale locations are defined in the config and can be edited, duplicated, or added to without touching code — spin up a luxury lot in Rockford, a budget yard in Strawberry, and a tuner-focused spot in La Mesa if your server’s RP calls for it.

🏁 A Living, Player-Driven Car Market

Vehicles should not be disposable. With a real secondhand layer wired into your economy, every car has a story, a previous owner, and a price reflective of its condition. Players get a genuine reason to upgrade, downsize, or flip cars for profit — and your server gets a whole new vector of organic roleplay without spawning a single extra NPC dealer.

Customer Reviews

10 reviews for FiveM Secondhand Vehicle Shop Script | Player Sales | QBCore ESX

  1. Lena Park –

    Citizen profiles load instantly and the detail is insane. Being able to jump between vehicles, records, and history feels super natural.

  2. Noah Jenkins –

    Love how charges and fines auto-fill while writing reports. Makes processing arrests way faster.

  3. Riley Hammond –

    Officer hub is smooth. Clear view of unit statuses and assignments helps dispatch flow nicely.

  4. Harvey Brooks –

    Case file collaboration is great. Multiple officers editing the same report saved us a ton of time during busy nights.

  5. Elias Romero –

    The live map integration blew my officers away. Being able to track units and update statuses without juggling multiple menus makes patrols smoother than ever.

  6. Ava Mitchell –

    Vehicle registry is super accurate. Quick checks during traffic stops feel seamless.

  7. Sofia Delgado –

    The announcements system is surprisingly useful. My whole department stays synced without relying on Discord spam anymore.

  8. Michael Turner –

    Really enjoying the customization panel. Tweaked themes and permissions in minutes. Would love a few more preset layouts though.

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