FiveM Police Dispatch System | Map, Radio & Alerts | ESX QBCore

FiveM Police Dispatch System | Map, Radio & Alerts | ESX QBCore

Experience a reinvented police experience with our fully featured job dispatch. The resource is available out of the box for ESX & QBCore frameworks. Watch the code, the type and the alert category, enhanced with the units that are attending the alert.

£20.00

(10 customer reviews)

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Features & Compatibility

The FiveM police dispatch system transforms law enforcement roleplay with a live map, TAC radio channels, and intelligent alert routing built for ESX and QBCore servers. This is the kind of resource that changes how your PD operates from the first shift — units coordinate cleanly, sergeants see the whole field, and rookies finally know which call belongs to them. If your server’s police job currently runs on chat spam and guesswork, this is the upgrade that turns scattered officers into a real command structure.

🎬 Script Showcase

Watch the full dispatch loop in action — incoming alerts hitting the switchboard, units being assigned, the map panel tracking every officer in real time, radios switching between TAC and global channels, and live tactical drawings appearing on the in-game GTA map.

🚓 Inside the FiveM Police Dispatch System

Most police jobs on FiveM stop at /911 messages and a basic blip. This dispatch resource gives your officers an actual operations center — an alerts switchboard that aggregates every incident with codes, categories, and responding units; a real-time map that tracks every officer and every call; private and TAC radio channels that mirror how real agencies communicate; and a collaborative drawing tool that puts strategy directly on the map. The outcome is a department that feels organized, professional, and immersive for both officers and the criminals watching them respond. Veteran roleplayers notice the polish immediately, and new recruits have a clean way to plug in without flooding the radio. Every module is built to slot into an existing server-ready PD setup without forcing you to rebuild your job from scratch.

📟 Alerts Switchboard — Triage Every Call

The switchboard is mission control. Every incoming alert lands here with the data your officers need to make a fast decision, plus the tools to act on it without breaking immersion.

  • See each alert’s code, type, and category at a glance, enhanced with the list of units already attending the call
  • Watch a road image appear when a vehicle theft is reported, giving responding units instant visual context
  • Use the switchboard as a fast-assign tool — push the call to a specific unit or radio frequency in one click
  • Mark yourself as attending directly from the switchboard so colleagues see who has the call

🗺️ Map Panel — Real-Time Tactical Overview

The map panel is where supervisors run the floor. It’s a full live overhead of your server with every officer, every alert, and every stat you need to read how the shift is going.

  • Fully featured panel with a real-time map of your server, displaying live alerts and officer positions side by side
  • Open detailed information on any alert with a single click
  • Create units and assign colleagues to them for a fully organized, squad-based response
  • Analyze how criminals operate with a detailed stats page, including heat maps and much more
  • Change how your in-game map blip behaves to match your server’s style

📻 Radio System — Private, Global & TAC Channels

The radio module rebuilds police comms from the ground up, so chatter feels like a real agency instead of a single overloaded channel everyone shouts over.

  • Brand new radio system with private radios for each unit, a global police radio, and dedicated TAC channels
  • Without ever changing your radio frequency, transmit to everyone in your job or to specific frequencies only
  • Need privacy for an operation? Join a TAC channel and stop hearing the global radio entirely
  • Works with pma-voice — a specific developer fork is required for full voice integration

✏️ Draw System — Strategy on the Map

The draw system turns the map into a shared whiteboard. Plan a pursuit route, mark a perimeter, sketch a breach — and watch it appear on every assigned officer’s GTA map.

  • Plan strategies by painting directly on the map with a really cool toolset, with every line reflected on the in-game GTA map
  • Save your drawings to reuse them later for recurring operations
  • Create custom drawings for each unit so different teams see only the plans relevant to them

⚙️ Compatibility & Requirements

Drop this FiveM police dispatch system into an ESX or QBCore server out of the box — no bridge resources, no patched cores, no awkward shims. For most servers it becomes the ESX QBCore police job dispatch backbone, running alongside your existing MDT, jail, and impound scripts without stepping on them. The radio module requires a compatible pma-voice fork; if your server currently runs a standard pma-voice build, you’ll need to switch over for the radio features to behave as designed.

❓ Frequently Asked Questions

Q: Which frameworks does this dispatch system support?

A: It is available out of the box for both ESX and QBCore. No additional bridges or wrappers are required — install the resource against your existing framework and the dispatch panels, map, and radio will recognize your police job automatically.

Q: Does the radio system require pma-voice?

A: Yes — the radio module is built on top of pma-voice for private unit channels, the global police radio, and TAC channels. A specific developer fork of pma-voice is required for full integration, so a standard pma-voice install will need to be swapped before the radio features work as intended.

Q: What does the stolen vehicle road image feature actually show?

A: When a vehicle theft alert is generated, the switchboard displays an image of the road where the theft occurred. Responding officers get immediate visual context, which makes the call far easier to triage and route to the right unit.

Q: Can supervisors organize officers into squads and units?

A: Yes. From the map panel, command staff can create units and assign colleagues to them. Each unit can be dispatched as a group, receive its own private radio channel, and see custom map drawings created specifically for it.

Q: Do tactical drawings appear in-game or only inside the dispatch panel?

A: Both. Lines and markings made in the panel are reflected on the in-game GTA map for officers assigned to that unit, so plans drawn at the dispatch desk reach the windshield without anyone needing to alt-tab.

Stop running your police job on chat commands and prayers. This dispatch turns your PD into the kind of watchful, organized department that makes high-stakes RP feel earned — every alert routed, every unit accounted for, every plan drawn on a map your officers actually share. Install it once and your team will wonder how they ever policed a server without it.

Customer Reviews

10 reviews for FiveM Police Dispatch System | Map, Radio & Alerts | ESX QBCore

  1. Daniel Ford –

    Pretty cool. Carrying the speaker around made RP so much more fun.

  2. Julian Brooks –

    Absolute game changer. Parties and events finally feel alive. Worth every cent.

  3. Ashley Romero –

    Setup was easy and everything works smoothly. My only wish is that the UI had a few more customization options, but the sound experience is insane.

  4. Marcus Hill –

    We used this for a car meet event last night and people went crazy. Moving the speaker around and attaching it to vehicles felt so natural. Spatial sound makes a huge difference.

  5. Nina Alvarez –

    The filters are the highlight for me. You can tune each speaker differently and it actually feels like managing real audio equipment. Players on my server love it.

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