FiveM Daily Login Reward Script | Streak System | QBCore ESX

FiveM Daily Login Reward Script | Streak System | QBCore ESX

lua With the FiveM Dailygift Script you can encourage your players to login the game every day!

£10.00

(6 customer reviews)

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Features & Compatibility

The FiveM daily login reward script that turns one-time visitors into daily regulars by rewarding consistent connections with escalating, configurable gifts.

Player retention is the quiet war every FiveM server owner fights — and daily login rewards have been the proven answer in every successful game from MMOs to mobile titles. This script imports that mechanic cleanly into QBCore and ESX, giving your community a small, satisfying reason to log in tonight, tomorrow, and the day after that. The result is a healthier concurrent player count, stickier roleplay engagement, and an economy you stay in full control of.

🎬 Script Showcase

Watch the animated claim UI in action and see how the streak tracker, milestone gift, and daily reward flow look from the player’s side of the screen.

🎁 What the Dailygift Script Delivers

This is a retention layer for your server, not a feature gimmick. Every player who connects is greeted by an animated reward panel offering their daily gift — and as their streak builds, so do the rewards. Weekly milestone payouts give your most active regulars something to chase, while Discord webhook logging keeps admins aware of every high-value claim. Everything from gift contents to cooldowns to reset timing lives in config.lua, so you balance the economy your way and the script adapts to your server’s timezone instead of fighting it. The end result is a community that treats logging in as part of its daily routine, not a once-a-week event.

✨ Full Feature Set

Every feature below is built around one outcome: giving your players a real reason to come back tomorrow, and a bigger reason to come back the day after that.

  • Compatible with QBCore (new) & ESX out of the box — drop-in install for the two most common FiveM frameworks
  • Easily edit gifts via config.lua — items, money, vehicles, weapons, anything you want as a reward
  • Built to encourage your players to log into the game every day and form a consistent return habit
  • Configurable streak system that pays out bigger rewards for consecutive daily logins
  • Optional weekly milestone gifts to reward your highly active long-term players
  • Clean, animated reward UI that feels genuinely satisfying to claim
  • Discord webhook logs for high-value gift claims — anti-abuse oversight and engagement analytics in one
  • Lightweight and optimized with zero impact on server performance
  • Fully translatable through locale files for non-English communities
  • Customizable cooldowns and reset times to match your server’s timezone exactly

🔧 Framework Compatibility & Requirements

The FiveM daily login reward script is built for the modern FiveM stack and slots into most active servers inside an evening. It runs natively on QBCore (new) and ESX, so you do not need a different build depending on your framework. The only dependency is gfx-base, the open UI base used to render the animated claim panel. Localization through locale files means your French, German, Spanish, or Brazilian-Portuguese community sees their daily gift in their own language without any code changes.

  • Frameworks: QBCore (new), ESX
  • Dependency: gfx-base
  • Configuration: fully configurable through config.lua — gifts, streaks, milestones, cooldowns, and reset timing
  • Localization: translatable via locale files
  • Performance: lightweight, optimized, zero measurable impact on server tick

❓ Server Owner FAQ

Q: Which frameworks does this QBCore daily gift script support?

A: It works out of the box with QBCore (new) and ESX. Both are handled in the same package, so you do not need a different build depending on which framework your server runs.

Q: Can I change what players receive as a daily gift?

A: Yes — every reward is defined in config.lua. You can hand out items, cash, weapons, vehicles, or any mix, and you can tune the values for each day of the streak so your economy stays balanced.

Q: How does the streak system actually work?

A: The streak counter rewards consecutive daily logins. Players who connect day after day climb the streak ladder and unlock progressively bigger rewards, and the optional weekly milestone gift adds a longer-term goal for your most active regulars.

Q: Will it match my server’s timezone for the daily reset?

A: Yes. Reset times and cooldown windows are fully configurable, so the daily refresh fires at the hour that makes sense for your community instead of a hardcoded server clock.

Q: Do I get alerted when someone claims a high-value reward?

A: Yes. The script ships with Discord webhook logging for high-value gift claims, giving you both an anti-abuse safety net and clean engagement data on which players are grinding their streaks hardest.

📈 Why the FiveM Daily Login Reward Script Works

Every successful game — from MMOs to mobile titles — uses daily login rewards because they work. They give players an excuse to log in even on quiet days, build streak-based commitment, and turn casual visitors into loyal regulars. This script brings that proven retention mechanic straight to your FiveM server, with full control over the rewards and economy balance, so server growth no longer has to depend on big content drops alone.

Install it tonight and within a week you will start seeing the same names connect at roughly the same time every day — the quiet signal that your server has crossed from “sometimes visited” into “daily routine.” That shift is the difference between a server that fills on Saturday and a server that fills every night. Configure it once, balance the rewards to your economy, and let the streaks do the retention work for you.

Customer Reviews

6 reviews for FiveM Daily Login Reward Script | Streak System | QBCore ESX

  1. Evan McBride –

    The seat-based loot placements are genius. Players love checking every corner of a car, and it adds a layer of suspense that keeps them engaged for hours.

  2. Tara Mendoza –

    Super lightweight performance-wise. No spikes at all, even on a busy city block.

  3. Clara Jennings –

    Being able to set police requirements before loot appears really helped balance late-night grinding.

  4. Jonas Ruiz –

    Dispatch integration is clean and just works. Zero issues connecting with our existing system.

  5. Lena Brooks –

    Works flawlessly. Love the moving-vehicle crates. Super clean script.

  6. Marcus Allen –

    I like how configurable the loot tables are. Took me a bit to balance, but once dialed in, it made the whole system feel tailored to my server.

  7. Robert Bishop –

    Bigger crates in moving trucks are hilarious. Players chase them around like loot goblins. Worth it.

  8. Jaden Morales –

    Super fun. Players love hitting parked cars for quick rewards. Performance impact is basically nothing on our server.

  9. Sofia Patel –

    Great customization options. Being able to set different loot for vehicle classes is a game changer. Police alerts feel balanced too.

  10. Evan Ritchie –

    Honestly impressed. The minigames make it feel interactive and not just a simple grab mechanic. My community keeps asking for more features like this.

  11. Marcus Ellery –

    Didn’t expect the NPC reactions to feel this natural. The random loot tables add a nice twist. Took a bit to fine-tune configs, but once set up, it’s smooth.

  12. Liam Foster –

    NPC reactions are surprisingly fun. Random pedestrians fighting back or calling cops brought a lot of chaos to our world, in a good way.

  13. Sara Whitman –

    The minigames when breaking in are a small detail but they make everything feel more active. Great touch.

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