DRC Drugs V2 | FiveM Target Drug Script | 10 Drugs QBCore ESX
DRC Drugs V2 : A unique drug system for your server that players will definitely love, it is entirely built on the Target system and provides a lot of custom animations, if you have any problems with the script, contact us on our discord!
£150.00 Original price was: £150.00.£44.99Current price is: £44.99.
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Features & Compatibility
DRC Drugs V2 is a FiveM target drug script for QBCore, ESX, and Standalone servers, delivering a fully animated production, consumption, and dealer loop from a single drop-in resource. Built entirely on the target system, every action — picking, cooking, packaging, consuming, dealing — runs through bespoke cutscenes and animations rather than the usual generic progress bar. The result is a narcotics economy that finally feels like roleplay instead of a UI exercise. Whether you run a hardcore gang RP world or a sprawling economy server, this is the system that turns the underworld into a believable, living part of your map.
🎬 Script Showcase — See It In Action
Five separate showcase clips walk you through the major drug branches — weed cultivation, crack and heroin production, peyote and mushroom foraging, meth labs, and the cocaine workflow — so you can see exactly how the animations, target interactions, and cutscenes feel in-game before you buy.
Weed:
Crack & Heroin:
Peyote & Magic Mushrooms:
Meth:
Coke:
🧪 Inside The FiveM Target Drug Script
Most narcotics scripts treat drugs as glorified inventory items — click a prop, watch a bar fill, repeat. DRC Drugs V2 rebuilds the entire loop around qtarget and qb-target interactions backed by custom cutscenes, so every step of production and distribution actually looks like the act it represents. Players cook meth at proper stations, harvest peyote out in the desert, package crack and heroin by hand, and roll joints with full character animation that sells the moment. Layer in the built-in progression system and the unique FiveM drug selling system that ships with it, and you get a drug economy that rewards investment and creates real RP scenes instead of silent solo grinding.
✨ Full Feature List
Every component below is included out of the box, configured and ready to extend through open-source config files:
- 10x preconfigured drugs covering the full street and prescription spectrum
- Advanced animations and cutscenes for every major interaction
- Full target features for natural, immersive prop and station interactions
- Secured server events to keep your economy safe from common exploits
- Built-in progression system that rewards experienced dealers
- Unique drug selling mechanic that goes well beyond static vendor NPCs
- 4x dealer shop locations spread across the map
- Locating dealer location so players have to track down their buyer
- Drug consuming with proper visual and gameplay effects so use carries weight
- 50+ items wired in across the included narcotics catalogue
- High quality icons for a clean, professional inventory look
- Easy to setup with a single config-driven install
💊 The Ten Included Drugs
Ten fully implemented narcotics — each with their own production loop, consumption effects, and place in the wider economy:
- Coke
- Meth
- Weed
- Heroin
- Crack
- Magic Mushrooms
- Peyote
- LSD
- Ecstasy
- Xanax
⚙️ Framework Compatibility & Technical Notes
DRC Drugs V2 ships ready for ESX, qb-core, and Standalone setups, making it one of the most flexible drug systems available on the FiveM marketplace. It plugs into qtarget or qb-target for all world interactions, uses ox_lib for clean UI components, and integrates a memorygame dependency for skill-based cooking and packaging steps. With 9000+ lines of fully open-source Lua and no encryption, every reward, recipe, location, dealer rule, and effect value lives in the config — tune it to your server economy in minutes rather than fighting a black box.
- Frameworks: ESX, qb-core, Standalone
- Target: qtarget / qb-target
- Dependencies: ox_lib, Memorygame
- Codebase: 9000+ lines
- Source: Open source — fully editable
- Customisation: Configurable through config, easy to change to your likings
❓ FAQ — DRC Drugs V2
Q: Which frameworks does this drug script support?
A: DRC Drugs V2 supports ESX, qb-core, and Standalone setups out of the box. You can drop it into virtually any modern FiveM server stack without refactoring your core resources.
Q: Do I need qtarget or qb-target installed?
A: Yes — the entire interaction layer runs on the target system, so either qtarget or qb-target is required. You will also need ox_lib and a memorygame resource for the skill check components used during production.
Q: Can I add, remove, or rebalance the included drugs?
A: Absolutely. The script is open source with 9000+ lines and a configurable config file, so prices, locations, effects, recipes, and progression values are all editable. You can rebalance the economy or extend the included 10 drugs to fit your server’s tone.
Q: How does the drug selling system actually work?
A: Instead of a single static NPC vendor, DRC Drugs V2 ships with a unique selling flow plus 4 dealer shop locations and a locate-dealer mechanic that makes players hunt down their buyer. It turns each sale into a small RP scene rather than a click-and-collect transaction.
Q: Are server events protected against exploits?
A: Yes. All server events are secured to prevent common money- and item-duplication exploits, so your economy stays intact even on busy public servers.
🚀 Why DRC Drugs V2 Belongs On Your Server
If your underworld currently feels like a spreadsheet, this is the upgrade that turns it back into a story. Ten drugs, custom cutscenes for every major action, a progression system that respects long-term players, and a selling loop that pulls dealers out into the world instead of leaving them parked at a single NPC. Drop it in, tweak the config to match your economy, and watch your gang RP, dealer routes, and police chases all start feeding off the same living drug network.
Customer Reviews
1 review for DRC Drugs V2 | FiveM Target Drug Script | 10 Drugs QBCore ESX
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Cristoffer Oskarsson –
The Bus Job by script has the perfect balance of features without being overly complicated.
Demetrius Murray –
The Bus Job by script is worth every penny. It’s made my server administration so much easier.
Tasha Lin –
Setup took less than 10 minutes. Open-source is a big plus too. You can really tailor it to your server.
Brittany Shaw –
Super clean. Just works.
Carlos Rivera –
Really fun and immersive. Love the way other employees show up in the menu too.
Jordan Ayers –
Not bad at all. My players enjoy it and the salary system gives them a reason to keep driving. Just wish the UI was a little cleaner.
Eliot Morgan –
Great addition to our city server. The progression system with unlockable routes adds a nice touch. Only thing missing is a bit more customization for the buses.
Monique Ray –
The realism in this script is insane. Love how passengers get on and off dynamically. Feels like a real transit job.
Leo Whitaker –
Works great with ESX. Had a few small tweaks to make but overall the experience is very solid.
Rachel Dean –
Nice job system. Just needs a little polish on some of the stop markers.
Marcus Trent –
Amazing. My players keep asking for more routes. Super engaging job.
Clara Mendoza –
Honestly surprised at how smooth everything runs. Super easy to set up and the passengers reacting at stops makes it feel alive.