Advanced Fishing Job
Features & Compatibility
Full QBCore & ESX Compatibility. (supports custom qb-core names and all qb custom file dependency names)
Showcase :
This completely configurable script consist of:
● New world fishing minigame support.
● Very extensive config.lua with options to customize everything.
● Custom lang system to support multiple languages.
● 8 different massive loot tables depending on the rod or reel your using or if you are in a tournament or not.
● This script is partially locked using escrow encryption. Most of the script is accessible in client/open.lua, sv_open.lua, shared.lua and all html
● Custom tournament UI that updates live Displaying 1st, 2nd, and 3rd position and points of your competitors, your position, and your points.
● UI that updates live Displaying showing how much time until the signups finish and how long until the tournament ends.
● The option to make players require a boat to fish.
● Multiple random tournaments each tsunami.
● Dynamic fishing reputation system.
● Higher tier fishing rod crafting bench.
● Fish market sell shop.
● valuable gems sell shop.
● Fishing rod crafting bench.
● 1st, 2nd, and 3rd tournament place cash and item rewards.
● Multiple fishing rods and fishing lures with different tiers.
● Dynamic and configurable minigames for each fishing rod tier.
● Fishing Rep to be able to unlock better fishing rods.
● Configured random zones each time a tournament begins.
● Menu displays all information about players in tournament and exactly the countdown time until a new one begins.
● 100 different chest locations to find while using the map.
● 35 unique custom items with each having custom high quality pngs.
● Treasure bottle that opens into a treasure map used to find hidden treasure around the map.
● Using the treasure map will turn you in the correct direction and make you point in the correct direction of the treasure chest that can be found.
● 6 different unique hand crafted custom animations with props.
● Uses configurable polyzones to setup the tournament area.
● Support for ps-lock, other core names, and other target systems.
● Runs at 0.0 ms resmon
● 2 illegal fishing reels that can only be used deep sea fishing.
● both reels have a durability that gets used up when using.
● Support to make all fishing rods use ps-lock.
Requirements consist of:
QBCore OR ESX (other frameworks will work but not supported)
qb-menu OR ox_lib (ps-ui or any qb-menu resource name changed will work)
qb-target OR ox_target (any qb-inventory resource name changed will work)
Polyzone
OLD (ESX 1.1 FRAMEWORK) IS NOT SUPPORTED (NO REFUNDS WILL BEGRANTED ON THIS SCRIPT)
(ALL MINIGAMES ARE SUPPLIED IN THE SCRIPT)
Customer Reviews
1 review for Advanced Fishing Job
Only logged in customers who have purchased this product may leave a review.

Evan McBride –
The seat-based loot placements are genius. Players love checking every corner of a car, and it adds a layer of suspense that keeps them engaged for hours.
Tara Mendoza –
Super lightweight performance-wise. No spikes at all, even on a busy city block.
Clara Jennings –
Being able to set police requirements before loot appears really helped balance late-night grinding.
Jonas Ruiz –
Dispatch integration is clean and just works. Zero issues connecting with our existing system.
Lena Brooks –
Works flawlessly. Love the moving-vehicle crates. Super clean script.
Marcus Allen –
I like how configurable the loot tables are. Took me a bit to balance, but once dialed in, it made the whole system feel tailored to my server.
Robert Bishop –
Bigger crates in moving trucks are hilarious. Players chase them around like loot goblins. Worth it.
Jaden Morales –
Super fun. Players love hitting parked cars for quick rewards. Performance impact is basically nothing on our server.
Sofia Patel –
Great customization options. Being able to set different loot for vehicle classes is a game changer. Police alerts feel balanced too.
Evan Ritchie –
Honestly impressed. The minigames make it feel interactive and not just a simple grab mechanic. My community keeps asking for more features like this.
Marcus Ellery –
Didn’t expect the NPC reactions to feel this natural. The random loot tables add a nice twist. Took a bit to fine-tune configs, but once set up, it’s smooth.
Liam Foster –
NPC reactions are surprisingly fun. Random pedestrians fighting back or calling cops brought a lot of chaos to our world, in a good way.
Sara Whitman –
The minigames when breaking in are a small detail but they make everything feel more active. Great touch.