Weapon Attachments Assembler | 3D Preview | QBCore ESX FiveM

Weapon Attachments Assembler | 3D Preview | QBCore ESX FiveM

GFX FiveM Weapon Attachments Assembler – The Easiest Way to Customize Your Weapons! With our FiveM Weapon Attachments Assembler Script developed by GFX, players on your server can quickly and easily add the most suitable attachments to their weapons.

£10.00

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Features & Compatibility

The FiveM weapon attachments script your players will actually enjoy using, GFX’s Weapon Attachments Assembler turns weapon customization into an interactive 3D-preview menu built for serious roleplay servers.

Built by GFX from the ground up for ESX, qb-core, and GFX Inventory setups, this is the missing layer between owning a weapon and actually personalizing it. No more handing players a menu that lists attachments as cold text — they walk up to a workbench, open a polished UI, watch their weapon rotate in 3D, and pick the attachments that match their character’s loadout.

🎬 Script Showcase

Watch the live 3D preview menu in action — see how attachments snap onto the weapon in real time as players browse through the customization options.

🔧 What This FiveM Weapon Attachments Script Adds to Your Server

Weapon ownership in FiveM means very little if every gun on the server looks identical and behaves identically. This script closes that gap by giving players a real reason to invest in their loadout — silencers for the stealthy character, scopes for the marksman, extended mags for the gang hitter, flashlights for the night-shift cop. The Assembler runs as a placeable workbench so server owners can drop one inside a gun shop, a gang hideout, a police armory, or a back-alley fixer’s garage — wherever it makes sense for the world you’ve built. Because attachments are managed through the config, you can curate which weapons accept which attachments and keep balance in line with your server’s progression and economy.

✨ Features Built for Hands-On Customization

Every feature in the Assembler is designed around one outcome — making weapon customization feel like a moment, not a menu click.

  • Wide framework compatibility — works natively with ESX, qb-core, and GFX Inventory so it slots into whatever stack you already run.
  • Live 3D weapon view — players see a full 3D model of the weapon rotating on the right side of the menu as they preview each attachment.
  • Modern, user-friendly UI — a sleek interface that keeps adding attachments fast, intuitive, and visually polished.
  • Flexible workbench placement — easily adjust the locations and number of attachment tables directly in the config file.
  • Fully configurable weapons and attachments — manage every weapon and attachment through the config; add new weapons and swap attachment images whenever you expand the system.

🧩 Framework Compatibility & Requirements

The FiveM weapon attachments script ships ready to run on the three setups most roleplay servers use today. That gives you flexibility whether you’ve built around the QBCore ESX weapon attachment menu workflow or rolled with GFX’s own inventory ecosystem as a standalone path. Drop it into the resource folder, point the config at your preferred attachment table locations, and you’re live.

  • QBCore (qb-core)
  • ESX
  • GFX Inventory (standalone-capable)

❓ Frequently Asked Questions

Q: Which frameworks does the Weapon Attachments Assembler support?

A: It works with ESX and qb-core out of the box, and it can also run standalone with GFX Inventory if you’re not on either of those frameworks. Any of those three setups will run this script without additional bridges.

Q: Can players preview how attachments look before committing to them?

A: Yes — that’s the core of the experience. A live 3D model of the weapon appears on the right side of the menu, and the visual updates as players browse the available attachments before they finalize the build.

Q: Can I add my own custom weapons or change the attachment list?

A: Absolutely. Every weapon and attachment is defined in the config file, and you can add new weapons, change which attachments are available per weapon, and update the attachment images shown in the UI whenever you want to expand the system.

Q: Where can the attachment workbenches actually be placed in the world?

A: Anywhere you want. The locations and the number of attachment tables on the map are both controlled through the config file, so you can run a single hidden bench for one faction or scatter several across multiple shops, armories, and hideouts.

Q: Do I need GFX Inventory to use this if I’m already on ESX or QBCore?

A: No. GFX Inventory is one of the supported options, not a hard requirement. If you’re running ESX or qb-core, the script will hook into those frameworks directly.

🚀 Give Your Players a Real Reason to Care About Their Gun

Weapon customization should feel like a decision, not a dropdown. The GFX Weapon Attachments Assembler turns every visit to the workbench into a small piece of roleplay — pick the loadout, watch it come together, walk out with a weapon that actually feels like yours. Drop it into your server, place a few tables where it makes sense for the world, and let your players do the rest.

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