Standalone FiveM Notification Script | GFX UI | Yes/No Prompts

Standalone FiveM Notification Script | GFX UI | Yes/No Prompts

You can integrate its exports into various systems for notifications and use the ready-made designs included in the script.

£9.00

(3 customer reviews)

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Features & Compatibility

Upgrade your server with a FiveM standalone notification script that delivers polished, GFX-style alerts and interactive prompts across every framework. Built with zero dependencies, the GFX Notification System drops cleanly into QBCore, ESX, Qbox, or a fully custom server and instantly raises how your players receive information. From sharp toast-style alerts to two-option Yes/No prompts, every notification feels intentional, modern, and tuned for the quality bar today’s roleplay communities expect.

🎬 Script Showcase

Watch the GFX Notification System in action — see the toast alerts firing in real time, the Yes/No prompt flow with mouse and keyboard input, and how the in-game settings menu lets each player tune placement, flow direction, and sound on the fly.

✨ Why the FiveM Standalone Notification Script Belongs on Your Server

Notifications are one of the most visible elements on any FiveM server — players see them dozens of times per session, and a tired vanilla string at the top of the screen makes even a polished server feel cheap. This package replaces that entirely with a clean, modern GFX layer designed for immersion and consistency. Because the resource is standalone, you can wire it into your jobs, garages, inventory, robberies, dispatch, and admin tools through straightforward exports — no framework lock-in, no dependency chasing. The ready-made notification designs included mean you can be live within minutes, and the built-in Question system finally gives you a proper Yes/No prompt UI without commissioning a custom NUI build for every interaction.

🚀 Core Features

Every feature here is engineered around two outcomes: tighter immersion for your players and faster integration for your developers.

  • Standalone architecture that works seamlessly with all frameworks — drop it into QBCore, ESX, Qbox, or any custom server stack with no patches and no conflicts
  • Export-based integration so you can fire notifications from any script on your server, paired with ready-made designs included in the package so you skip the styling work entirely
  • In-game settings menu that lets each player mute notification sounds, fully disable notifications, change on-screen placement, and adjust the direction of notification flow to match their personal HUD layout
  • Built-in Question feature — a two-option notification system that lets players answer with the mouse, or with the Yes [Y] and No [N] keys when set via the settings, giving you a clean confirmation UI for any interaction your scripts need

🧩 Compatibility & Setup Notes

As a true FiveM standalone notification script, the GFX system slots into ESX, QBCore, Qbox, and fully custom server stacks with the same drag-and-drop install. Integration runs through exports, so existing resources can fire notifications and Yes/No prompts without touching framework-specific code or rewriting their own UI logic. Pair it with your current HUD, inventory, and job systems and it quietly becomes the unified messaging layer your server has been missing.

❓ Frequently Asked Questions

Q: Does this work with QBCore, ESX, and Qbox?

A: Yes. The script is standalone and works seamlessly with all frameworks, which means it drops into QBCore, ESX, Qbox, or a fully custom server without modification. There are no framework-specific dependencies to install or maintain.

Q: How do I trigger notifications from my own scripts?

A: Notifications and prompts are fired via exports, so any resource on your server can call the system directly. You can wire the exports into jobs, inventories, garages, robberies, dispatch, admin tools, or any custom logic you already run.

Q: Can players customise how notifications appear on their screen?

A: Yes. The in-game settings menu lets each player mute notification sounds, disable notifications entirely, change the on-screen placement, and adjust the direction of notification flow to suit their HUD setup. The configuration is per-player, so no two users have to share the same layout.

Q: What is the Question feature and how do players respond?

A: The Question feature is a two-option notification — essentially a Yes/No prompt UI you can fire from any script. Players answer with the mouse, or with the Yes [Y] and No [N] keys when that mode is selected in their settings, giving you a clean way to confirm any in-game decision.

Q: Do I have to design my own notification styles?

A: No. Ready-made designs are included in the script, so you can go live with the bundled look out of the box. The export-based architecture also leaves room to style the system alongside the included designs if you want a more bespoke feel later.

🎯 Upgrade Your Server’s Messaging Layer

Notifications are a silent but constant part of the player experience — getting them right makes everything else on your server feel sharper. As a complete FiveM custom notification system, the GFX package gives you a polished, framework-agnostic alert layer plus a true Yes/No prompt UI in a single drop-in resource. Wire it into your existing scripts via exports, hand players the settings to make it feel personal, and quietly raise the production value of every interaction on your server.

Customer Reviews

3 reviews for Standalone FiveM Notification Script | GFX UI | Yes/No Prompts

  1. Cristoffer Oskarsson –

    The Bus Job by script has the perfect balance of features without being overly complicated.

  2. Demetrius Murray –

    The Bus Job by script is worth every penny. It’s made my server administration so much easier.

  3. Tasha Lin –

    Setup took less than 10 minutes. Open-source is a big plus too. You can really tailor it to your server.

  4. Brittany Shaw –

    Super clean. Just works.

  5. Carlos Rivera –

    Really fun and immersive. Love the way other employees show up in the menu too.

  6. Jordan Ayers –

    Not bad at all. My players enjoy it and the salary system gives them a reason to keep driving. Just wish the UI was a little cleaner.

  7. Eliot Morgan –

    Great addition to our city server. The progression system with unlockable routes adds a nice touch. Only thing missing is a bit more customization for the buses.

  8. Monique Ray –

    The realism in this script is insane. Love how passengers get on and off dynamically. Feels like a real transit job.

  9. Leo Whitaker –

    Works great with ESX. Had a few small tweaks to make but overall the experience is very solid.

  10. Rachel Dean –

    Nice job system. Just needs a little polish on some of the stop markers.

  11. Marcus Trent –

    Amazing. My players keep asking for more routes. Super engaging job.

  12. Clara Mendoza –

    Honestly surprised at how smooth everything runs. Super easy to set up and the passengers reacting at stops makes it feel alive.

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