QBCore Chopshop Script | Multi-Zone Dismantle & Tow Jobs | FiveM
Player-owned chopshop for FiveM QBCore: tow vehicles, dismantle parts at configurable zones and deliver wrecks for cash. Requires qb-target and qb-radialmenu.
£8.00
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Features & Compatibility
This QBCore chopshop script for FiveM turns the criminal underbelly of your server into a full vehicle dismantling operation, complete with tow jobs, configurable zones, and a parts-crushing machine. It is the missing economy loop for any QBCore server that wants players to actually do something with stolen cars instead of letting them rot in impound. Built around qb-target interaction and a clean commission system, it gives criminals a believable hustle and gives admins a balanced money sink that rewards effort over exploitation.
🎬 Script Showcase
Watch the full workflow in action — targeting parts on a stolen vehicle, dismantling at the zone, crushing remains through the machine, and running a paid tow contract from start to finish.
🛠️ Why a Real Chopshop Loop Changes Your Server
Most QBCore servers have car theft, but very few have a satisfying conclusion to it. A stolen vehicle either gets abandoned, despawned, or sold through a generic NPC for a flat payout. This FiveM vehicle dismantling script fixes that by giving criminals a structured workflow with multiple layers — find a zone, dismantle part by part, decide whether to take the parts or push the husk through the crusher for raw items, then optionally take on a paid tow commission to bring more vehicles in. It rewards initiative, creates emergent RP between thieves and police, and gives gang servers a believable revenue stream that does not rely on bank robberies firing every hour.
🚗 Core Features of This QBCore Chopshop Script
Everything is built around player-driven interaction with qb-target and the radial menu, so the loop feels native to your existing QBCore environment rather than bolted on. Here is what you get out of the box:
- Option to add how many zones you want — configure single or multiple dismantling locations to match your map and your gang territory layout
- Dismantle all vehicle parts by targeting them at zones — every part is individually interactable through qb-target for an immersive, hands-on chop process
- Machine to destroy all vehicle parts and get some items — feed the stripped husk into the crusher to convert remaining parts into usable item rewards
- Truck spawn with commission options — pick up a tow truck job on the side for steady extra income between dismantles
- When towing a vehicle you receive a GPS location to deliver and get paid — clear waypoint guidance keeps the commission loop fast and frustration-free
🔌 Dependencies & Compatibility
The script is built specifically for QBCore servers and leans on standard community resources you almost certainly already run. Installation slots in cleanly without forcing you to swap out core systems, and the optional UI dependency can be replaced with whatever notification or menu library your server prefers.
- qb-core — required framework base
- qb-target — required for part-by-part dismantle interaction
- qb-radialmenu — required for in-world action wheel
- ps-ui — optional, can be swapped for an alternative UI of your choice
❓ Chopshop Script FAQ
Q: Which framework does this script work with?
A: It is built for QBCore and uses qb-core, qb-target, and qb-radialmenu as required dependencies. It is not an ESX or standalone resource — it is purpose-made for QBCore servers.
Q: Can I run more than one chopshop location on my map?
A: Yes. The script includes the option to add as many zones as you want, so you can run a single hidden chop garage or spread several across gang territories to create map-wide criminal economy variety.
Q: What does the machine actually do?
A: After dismantling parts off the vehicle, you can push the remains through the machine to destroy them and receive items in return. It gives players a reason to keep going after the initial part removal instead of abandoning the husk.
Q: How does the tow truck commission work?
A: Players can spawn a tow truck and accept a commission. Once a vehicle is hooked, a GPS location is provided showing exactly where to deliver it, and the player gets paid on successful drop-off — a clean side hustle loop within the same script.
Q: Do I have to use ps-ui?
A: No, ps-ui is listed as optional and can be changed. If you prefer a different UI library or notification system, you can swap it out during configuration.
🎯 The Bottom Line
A QBCore server without a proper chopshop loop is leaving the most natural criminal payoff on the table. This script delivers the full cycle — steal, dismantle, crush, tow, get paid — through interactions your players already understand. Drop it in, configure your zones, and watch the criminal side of your economy actually start moving.
Customer Reviews
3 reviews for QBCore Chopshop Script | Multi-Zone Dismantle & Tow Jobs | FiveM
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Tyler Brooks –
Worth every penny.
Jared M. –
Amazing. Makes racing on our server feel way more tactical.
Lisa K. –
Works great, no noticeable performance hit. Only wish there was a small configurable sound cue when brakes get too hot.
Alicia R. –
Glow effect + brake fade is pure chef’s kiss.
Jordan Patel –
The script works fine out of the box. I just wish the cooldown was a bit faster on stock brakes, but that’s probably just our heavy city traffic talking.
Maria Jensen –
Finally something that makes racing feel less arcade and more like real life. The visual glow when brakes heat up is sick. Our players instantly started driving smarter.
Daniel H. –
Did not expect this to change driving behavior so much. Players actually think twice before slamming the brakes now. Visual glow is sick.
Ethan Cole –
Didn’t expect something this small to change racing on our server so much. You can really feel the brakes getting weaker when pushed too hard. Would love a config option to tweak the glow intensity, but otherwise awesome.
Riley Thompson –
Installing took less than 2 minutes. Mechanics love it because upgrades finally matter.
Marco V. –
Installation was simple and it worked instantly. Players love it, mechanics love it. Just needs a bit more documentation for fine-tuning.