MT Restaurants | FiveM Advanced Restaurants Script | QBCore ESX

MT Restaurants | FiveM Advanced Restaurants Script | QBCore ESX

Tired of having a lot of resources for each restaurant on your server? With MT Restaurants you can solve that easily, with a lot of features, creation of recipes ingame and option to configure to any MLO you want with any job you want.

Original price was: £80.00.Current price is: £25.00.

(4 customer reviews)

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Features & Compatibility

MT Restaurants is a FiveM advanced restaurants script that replaces every standalone diner, bar, and coffee shop resource on your server with one fully configurable framework — letting owners build recipes in-game and run unlimited locations from a single codebase.

If your server’s food economy has grown into a tangle of mismatched scripts, hardcoded menus, and one-off jobs that nobody wants to maintain, this is the consolidation play. Every venue on your map runs through the same management menu, the same ingredient pool, and the same calorie-aware hunger model — but each location can have features toggled on or off independently, so a quiet coffee shop runs lean while a high-volume burger franchise runs the complete loop.

🎬 Script Showcase

Watch MT Restaurants in action — the in-game recipe builder, management menu, delivery runs, drive-thru private radio channel, offline shop, registers, and the full station-and-prep workflow that turns a static MLO into a real working business.

🍽️ Why a FiveM Advanced Restaurants Script Beats Stacking Single Resources

Restaurant ownership stops being a static asset on your map. Owners log into the management menu, define their own recipes from a configurable ingredient pool, set their own prices, and watch the calorie system convert every item into meaningful hunger and thirst gameplay. Employees get a real job loop — prep ingredients at stations, run trays to tables, process register payments, dispatch deliveries on cooldown, or take drive-thru orders on a private comms channel that no one else can interrupt. When the venue closes for the night, the offline shop keeps generating sales so the business model survives quiet hours.

The deeper outcome is a single QBCore restaurant management script that fits everything from a back-alley bar to a full-service diner without dragging another ten dependencies onto your server. Resource count drops, support load drops, and the player-facing experience stays consistent across every food venue in your city.

✨ Full Feature Set

Every feature below can be disabled per-restaurant through the config, so each location only runs the systems you actually want enabled there.

  • Create as many restaurants as you want directly via config files
  • Secure functions, callbacks and exports for safe integration
  • Create multiple ingredients with different hunger, thirst or buff values
  • Calories system — every 100 calories equals 10% of hunger or thirst
  • Restaurant owners can create their own recipes via the management menu
  • Set a max of ingredients per recipe
  • Set a max of recipes per restaurant
  • Set a max price per recipe
  • Restaurant zones to enable the offline shop
  • Full management menu for owners and bosses
  • Menu item with the possibility to change image via the management menu
  • Offline shop that keeps selling items when no staff are online
  • Delivery system with cooldown so restaurant employees always have something to do
  • Stashes for ingredient and item storage
  • Trays for table service
  • In-restaurant music system
  • Prepare-crafting workflow for ingredients
  • Create multiple stations with different types and animations
  • Registers to charge the customers
  • Garage system for restaurant vehicles
  • Drive thru with notification and a private channel to talk on that location without any interference
  • Chairs for player seating
  • Spawn peds for venue ambience
  • Spawn props for full restaurant dressing
  • Possibility to disable any of these functions via the config file per individual restaurant

🏢 Pre-Configured MLOs Included

MT Restaurants ships pre-configured for a wide catalogue of popular FiveM restaurant MLOs, so you can drop them onto your map without writing coordinates and target zones from scratch.

  • G&N’s Black Wood Saloon
  • Ajaxon Coffee Shop
  • FM Shop Comdy Club
  • G&N’s Grapeseed Up-N-Atom
  • Kiiya The Hawker Boys
  • JR Shop Italian Central Bar
  • BadBoss Kebab King
  • FM Shop Bean Machine
  • Kiiya The Lust Resort
  • FM Shop Malibu Club
  • G&N’s Mirror Park
  • AS MLO Rex’s Diner
  • G&N’s Rockford Clucking Bell
  • G&N’s Sandy Shores Burgershot
  • G&N’s Vespucci Burgershot
  • G&N’s Vinewood Up-N-Atom
  • And much more

⚙️ Framework Compatibility & Dependencies

MT Restaurants is built around the major frameworks and inventory systems FiveM servers actually run. ox_inventory unlocks the complete feature set and is the recommended pairing; qb-inventory (new version) is supported but does not expose every feature. Confirm your stack matches one of the listed combinations before installing.

  • ox_inventory (all features) or qb-inventory (only new version, not all features)
  • ox_target, interact or qb-target (can be edited)
  • qbx_core, qb-core or es_extended
  • qb-management, Renewed-Banking or qb-banking (can be edited)
  • qbx_management, qb-management or esx_society (can be edited)
  • ox_lib

This script only supports the inventory systems listed above. For the best usage of every feature, pair it with ox_inventory — that is the configuration where the script is fully wired in.

❓ Frequently Asked Questions

Q: How many restaurants can I run on a single server?

A: There is no fixed cap. You can create as many restaurants as you want directly via the config files, and each one runs independently with its own enabled feature set, recipes, stations, and zones.

Q: Can restaurant owners actually build their own menus in-game?

A: Yes. Owners use the management menu to build recipes from the ingredient pool, with configurable caps on ingredients per recipe, total recipes per restaurant, and max price per recipe, so you stay in control of the wider economy while owners stay creative.

Q: Does it work with QBCore, Qbox and ESX?

A: Yes. The script supports qbx_core, qb-core and es_extended, and the management plus banking dependencies are editable so you can plug it into the exact stack your server already uses.

Q: What happens to a restaurant when no employees are online?

A: Each restaurant zone can be flagged to enable an offline shop, so customers can still buy items when no staff are working. Venues stay profitable around the clock and the menu item even keeps its custom image.

Q: Can I disable features I don’t want at a specific restaurant?

A: Yes. Every feature — delivery, drive thru, trays, music, stations, peds, props, garage, registers — can be toggled on or off per individual restaurant through the config, so a small coffee shop runs minimal systems while a full diner runs the complete workflow.

Stop maintaining a stack of one-off restaurant resources and consolidate the entire food economy into a single script that respects every config decision you make. MT Restaurants turns every diner, bar, drive thru and coffee shop into a working, ownable business with real employee gameplay and a calorie system that finally makes eating mean something on your server. Drop it in, point it at your MLOs, and let your owners build the menus your city actually wants to order from.

Customer Reviews

4 reviews for MT Restaurants | FiveM Advanced Restaurants Script | QBCore ESX

  1. Evan McBride –

    The seat-based loot placements are genius. Players love checking every corner of a car, and it adds a layer of suspense that keeps them engaged for hours.

  2. Tara Mendoza –

    Super lightweight performance-wise. No spikes at all, even on a busy city block.

  3. Clara Jennings –

    Being able to set police requirements before loot appears really helped balance late-night grinding.

  4. Jonas Ruiz –

    Dispatch integration is clean and just works. Zero issues connecting with our existing system.

  5. Lena Brooks –

    Works flawlessly. Love the moving-vehicle crates. Super clean script.

  6. Marcus Allen –

    I like how configurable the loot tables are. Took me a bit to balance, but once dialed in, it made the whole system feel tailored to my server.

  7. Robert Bishop –

    Bigger crates in moving trucks are hilarious. Players chase them around like loot goblins. Worth it.

  8. Jaden Morales –

    Super fun. Players love hitting parked cars for quick rewards. Performance impact is basically nothing on our server.

  9. Sofia Patel –

    Great customization options. Being able to set different loot for vehicle classes is a game changer. Police alerts feel balanced too.

  10. Evan Ritchie –

    Honestly impressed. The minigames make it feel interactive and not just a simple grab mechanic. My community keeps asking for more features like this.

  11. Marcus Ellery –

    Didn’t expect the NPC reactions to feel this natural. The random loot tables add a nice twist. Took a bit to fine-tune configs, but once set up, it’s smooth.

  12. Liam Foster –

    NPC reactions are surprisingly fun. Random pedestrians fighting back or calling cops brought a lot of chaos to our world, in a good way.

  13. Sara Whitman –

    The minigames when breaking in are a small detail but they make everything feel more active. Great touch.

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