gfx-squad | FiveM Squad System Script | Standalone & HUD
(Max 4 member for each squad) Friendly fire between squad members is configurable. Squad owner can set the squad as private or public Squad members can see their health and armor info on their head and the squad hud.
£15.00
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Features & Compatibility
The FiveM squad system script gfx-squad turns chaotic firefights and group roleplay into coordinated team play with a built-in HUD, live map blips, and configurable friendly fire. From gang RP and military operations to heist crews and PvP zones, your players finally have a clean way to roll deep, watch each other’s backs, and actually function as a unit.
This is a true plug-and-play addition for any framework — no dependencies, no encryption gymnastics, no integration headaches. Just drop it into your resources, configure how strict or loose you want squad behavior to be, and let your players start forming crews instantly.
🎬 Script Showcase
Watch how squad creation, the in-world health overlay, the dedicated HUD, and the directional map blips all come together in a real gameplay scenario.
⚔️ Why This FiveM Squad System Script Belongs on Your Server
Most servers either ignore group play entirely or duct-tape it together with mismatched HUDs, broken blips, and zero friendly-fire logic. gfx-squad fixes that with a single lightweight resource that does one job and does it well. Players can spin up a squad on the fly, decide whether outsiders can join, and immediately see their teammates’ status without leaving the action.
The directional vision blip is the detail that elevates this from a basic party system into a genuine tactical tool — squads can flank, push, and coordinate based on where teammates are actually looking, not just where they’re standing. It’s a small touch with massive payoff for any server that takes combat or coordinated roleplay seriously.
✨ Full Feature Breakdown
Every feature is engineered to make group play feel natural, immersive, and easy for both new and veteran players:
- Standalone resource — works with every framework, no QBCore, ESX, or Qbox dependency required
- Players can create their own squads with up to 4 members per crew
- Configurable friendly fire between squad members — keep it lethal for hardcore servers or disable it for cooperative crews
- Squad owners can set their squad as private or public, controlling exactly who can join
- Live health and armor display floating above each squad member’s head, mirrored on the dedicated squad HUD
- Squad HUD can be toggled closed by the individual player as an option — no forced overlays for those who want a cleaner screen
- Configurable squad-member player blips on the map, complete with vision direction indicators for genuine tactical awareness
🛠️ Compatibility & Installation Notes
As a fully FiveM standalone squad script, gfx-squad drops cleanly into any server stack without disturbing your existing setup. There are no framework requirements at all — install it on a QBCore server, an ESX server, a Qbox server, or a pure standalone build and it will behave identically across each one.
Squad behavior is configurable across the board, so server owners can tune friendly fire, map blip visibility, and squad sizing rules to match their server’s flavor — from arcade PvP to milsim-tight coordination. Drop it in, edit the config, restart the resource, and you’re live.
❓ Frequently Asked Questions
Q: Does gfx-squad work with QBCore, ESX, or Qbox?
A: Yes. The script is fully standalone with zero dependencies, which means it runs identically on QBCore, ESX, Qbox, or any custom framework. You can install it on any server with no extra setup.
Q: How many players can be in a single squad?
A: Each squad supports a maximum of 4 members, including the squad owner. This keeps groups tight, coordinated, and easy to manage during combat or roleplay scenarios.
Q: Can squad members hurt each other?
A: Friendly fire between squad members is fully configurable. Server owners can enable it for hardcore PvP setups or disable it for cooperative roleplay where accidental teammate damage would break immersion.
Q: Can players hide the squad HUD if they don’t want it on screen?
A: Yes. The squad HUD includes a close option that lets each player toggle it off individually, so users who prefer a minimal interface keep their screen clean while still being part of an active squad.
Q: How do private and public squads differ?
A: The squad owner chooses between private and public on creation. Public squads are open to be joined by anyone, while private squads remain invite-only — giving owners full control over who runs with their crew.
🚀 Built for Servers That Take Teamplay Seriously
gfx-squad gives your players the tactical glue every group-driven server has been missing — instant squads, clear teammate awareness, and directional intel built directly into the world. It’s the kind of upgrade that quietly changes how every firefight, heist, and convoy plays out on your server. Install it once, configure it your way, and let your community start running as units instead of strangers.
