gfx-safezone | Standalone FiveM Safezone Script | Anti-Grief
Safe zone areas can be easily configured via the config file. Players entering the safezone cannot harm each other. Players within the safezone cannot damage or collide with vehicles inside the safezone.
£15.00
Guaranteed Safe Checkout
Features & Compatibility
This FiveM safezone script standalone release turns any location on your map into a protected, non-combat zone in seconds — giving your staff a code-free way to shut down spawn-killing, hospital-camping and griefing at the spots that matter most. gfx-safezone is the lightweight, drop-in answer for server owners who want safer hubs without bolting on a heavy framework dependency. Hospitals stay neutral, bank lobbies stay tense but fair, and new players actually survive their first ten minutes in your city. That alone changes retention curves on busy roleplay servers.
🎬 gfx-safezone in Action
Watch the script flag zone entry, kill incoming damage, lock down weapons and restore normal behavior the second a player steps back out.
🛡️ Why a Standalone Safezone Script Matters for Your Server
Every long-running FiveM city eventually hits the same problem: a handful of players camping public locations and ruining the experience for everyone else. gfx-safezone solves that at the map level instead of the moderation level — once a zone is defined in the config, the rules enforce themselves. Hospitals, banks, spawn points, marketplaces, job centers, racing meetup spots, community hubs — anywhere your players gather without consent to fight is fair game for protection. The result is fewer staff tickets, fewer rage-quits and a city where new arrivals actually stick around long enough to build characters. Because it’s pure standalone code, it slots into ESX, QBCore, vRP or a custom stack with no glue work and no conflicts.
⚙️ Full Feature Breakdown
Every feature below ships in the base release and is built around one outcome: turning chaotic public locations into reliably safe ground.
- Framework-agnostic core that drops into ESX, QBCore, vRP or fully standalone setups without modification
- Unlimited safe zones defined directly in the config file — add, edit or remove areas without touching the script itself
- PvP fully disabled inside every zone so players physically cannot harm each other while standing on protected ground
- Vehicle damage and collisions neutralized inside zones, killing the classic “ram people at the hospital door” exploit
- Clean visual entry and exit notifications with a customizable UI so players always know the rules of where they’re standing
- Configurable zone shapes — circle, rectangle or polygon — so irregular map locations like alleyways and courtyards fit perfectly
- Fully adjustable zone sizes for everything from tight spawn pads to sprawling marketplace blocks
- Optional weapon-disable on entry for hard non-combat enforcement on top of damage blocking
- Performance-optimized distance checks with zero idle CPU usage, even with dozens of zones active across the map
- Multi-language support through locale files so your notifications match the language of your community
🧩 Compatibility, Requirements & Setup
gfx-safezone is genuinely standalone — there is no framework dependency, no required inventory system and no shared resource it needs to call into. That means this FiveM anti-grief PvP protection layer works whether you run ESX, QBCore, Qbox, vRP or a fully custom stack, and it stays out of the way of your existing scripts. Installation is the standard FiveM flow: drop the resource into your server, ensure it in your config, edit the zone list to match your map, and restart. No SQL, no extra dependencies.
- Framework: Standalone — compatible with ESX, QBCore, vRP and any custom base
- Dependencies: None
- Configuration: All zones, shapes and sizes managed through the config file
- Localization: Locale files included for multi-language servers
❓ Frequently Asked Questions
Q: Will this work on my ESX, QBCore or vRP server?
A: Yes. gfx-safezone is fully standalone and works seamlessly with ESX, QBCore, vRP and pure standalone server setups. There is no framework hook required — it runs the same way on every base.
Q: How many safe zones can I create with this script?
A: Unlimited. Every zone is defined in the config file, so you can add as many protected areas as your map needs — hospitals, banks, spawn points, marketplaces, community hubs and beyond — without changing any code.
Q: Can I make zones that aren’t perfectly circular?
A: Yes. The script supports circle, rectangle and polygon zone shapes with fully configurable sizes, so awkward map geometry like alleyways, courtyards and irregular plaza layouts are easy to cover cleanly.
Q: Does it also stop people from running others over with vehicles?
A: It does. Inside a safezone, players cannot damage or collide with vehicles, which shuts down one of the most common workarounds for PvP-disabled areas where griefers used cars as weapons.
Q: Is this script going to hurt my server performance?
A: No. gfx-safezone uses efficient distance checks and has zero idle CPU usage, so even with many active zones across the map it stays light on the resmon graph.
🚀 Lock Down the Spots That Matter
Public hubs are where roleplay servers either build community or bleed players — gfx-safezone makes sure they build community. Drop it in, mark the zones, and the hospital stops being a war zone, the bank stops being a slaughterhouse, and spawn points stop being target practice. One config file, every framework supported, zero CPU cost. It’s the kind of fix that pays for itself the first time a new player has a clean first hour in your city.
