FiveM House Robbery Script | DRC Lasers & Hacking | ESX QBCore
A unique DRC House Robbery inspired script by Nopixel for your server that players will definitely love can be configured to your liking and provides a lot of unique animations and features.
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Features & Compatibility
This FiveM house robbery script brings a fully-synced, NoPixel-style residential heist loop to your server, turning quiet neighborhoods into high-stakes opportunities. DRC House Robbery is the kind of mid-game crime activity RP servers have been begging for — patient setup, real risk, and a payout that has to be earned through skill, not RNG. Lasers sweep across living rooms, safes have to be cracked, laptops have to be hacked, and every prop your crew grabs has to be physically carried to the duffle bag and out the door. It’s loud, it’s tense, and once the alarm trips, dispatch makes sure the cops know exactly where to roll.
🎬 Script Showcase
Watch a full robbery play out — lasers revealed with powder, a safe being cracked, the hacking minigame, prop carrying, and the dispatch chaos that follows once the alarm fires.
🏠 What DRC House Robbery Brings to Your Server
This is a NoPixel inspired house robbery experience built around one idea: make breaking into someone’s home feel like an actual heist, not a loot-box click. Players locate a house, lockpick or hack their way inside, sprinkle powder to expose the laser grid, ghost through the living room, search every drawer and shelf, then crack the safe before dispatch closes the net. The 3 preconfigured house interiors and multiple location options give your crew real variety, while the full mission system, buying loop, and selling loop hand server owners a complete economy activity instead of a one-off minigame. It slots cleanly into any roleplay server that needs a proper criminal mid-game between street crime and full bank heists.
✨ Full Feature List
Every mechanic below is built to push players into proper roleplay decisions — quiet entry or smash and grab, solo run or full crew, sell fast or stash for later:
- 29 items with custom icons — full inventory integration out of the box
- Prop carrying — stolen items are physically hauled, not magically pocketed
- Safe cracking — the main score, integrated with pd-safe
- Place searching — drawers, shelves, and hiding spots all reward investigation
- Target or TextUI options — pick the interaction style that fits your server
- Fully synced between players — crews work together with no desync
- 3 preconfigured house interiors — ready to use, no mapping required
- Multiple locations — robberies spread across the map for organic variety
- Mission system — structured progression, not random spawns
- Selling loop — convert stolen goods into clean cash
- Buying loop — purchase the tools needed before the heist begins
- Laser system — animated security grid players have to navigate
- Alarm system — fail stealth and the house lights up
- Dispatch integration — alerts go straight to police
- Duffle bag — carry capacity that matters, forcing crew coordination
- Powder to reveal lasers — buy it, sprinkle it, see the grid
- Hacking with a laptop — minigame for bypassing security
- Lockpicking — quiet entry option for skilled criminals
- Locating house — players discover targets through gameplay
- Custom alarm sound — audio cue that sells the panic moment
⚙️ Compatibility, Dependencies & Frameworks
DRC House Robbery is built to drop into the stacks most RP servers already run, with full ESX and QB framework support and flexible options for target, input, and context systems. Because it leans on established community resources for the safe, laser, lockpicking, and hacking minigames, the experience stays consistent with the systems your players already know — no learning curve, no jank.
- Frameworks: ESX, QB
- Target: qtarget / qb-target / ox_target
- Input: ox_lib / qb-input
- Context: ox_lib / qb-menu
- ox_lib
- pd-safe (safe cracking dependency)
- mka-lasers (laser grid dependency)
- lockpick (lockpicking minigame dependency)
- howdy-hackminigame (laptop hacking dependency)
- xsound with emulator for interact sound, or interactsound
- IPL loader (e.g. bob74_ipl) for interior shells
🛠️ Under the Hood
This is a serious script, not a weekend prototype — 5000+ lines of fully open source code that you can read, audit, and reshape to fit your server’s economy and pacing.
- 5000+ lines of code
- Open source — no IP lock, no encryption
- Fully configurable through config
- Easy to change to your liking — adjust payouts, locations, props, and timing
❓ FAQ
Q: Which frameworks does the DRC House Robbery script support?
A: It ships with native support for both ESX and QB, so you can drop it straight into the framework your server is already running. No third-party bridge required.
Q: Is the script open source and editable?
A: Yes — it’s fully open source with no encryption and no IP lock. All 5000+ lines are readable and the script is configurable through its config file, so you can tune payouts, locations, item rewards, and minigame difficulty to match your server’s economy.
Q: How many house interiors come included?
A: There are 3 preconfigured house interiors built in, spread across multiple robbery locations on the map. You’ll need an IPL loader such as bob74_ipl to render the interior shells.
Q: Do I need other resources for this to work?
A: Yes — DRC House Robbery integrates with established community scripts for the heavy minigames: pd-safe for safe cracking, mka-lasers for the laser grid, lockpick for the lockpicking minigame, and howdy-hackminigame for the laptop hack. You’ll also need ox_lib and either xsound (with the interact sound emulator) or interactsound for audio.
Q: Can players run a robbery together, or is it solo only?
A: The script is fully synced between players, so crews can run a house together — one player handling lasers, another cracking the safe, another carrying props out to the duffle bag. It’s designed around cooperative criminal roleplay.
🚨 Why It Belongs on Your Server
DRC House Robbery turns ordinary residential streets into live heist targets, giving your criminal players a structured, repeatable activity that rewards stealth, coordination, and nerve. With a full mission system, synced multiplayer mechanics, dispatch alerts, and a complete buying-and-selling loop, it’s a properly designed mid-game crime feature — not a quick minigame bolted onto your map. Drop it in, configure to taste, and watch the chatter in your police channel light up the first night it goes live.
Customer Reviews
5 reviews for FiveM House Robbery Script | DRC Lasers & Hacking | ESX QBCore
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Antoineo Jordan –
I’ve been recommending the FREE FiveM Voting script to all my friends. It’s that good!
Marcus Shields –
Nice little script. Works perfectly.
Nina Tran –
Good tool for basic voting. A few more customization options would make it perfect.
Alicia Monroe –
Needed a simple way to gather group decisions. This does the job well.
Maya Cortez –
Love how easy it is to run quick polls for our crew meetings. The webhook to Discord is a nice bonus.
Emily Rowe –
It works great with QBcore but I had to modify some permissions. Nothing major though.
Leo Hutchins –
Simple setup, though I had to tweak a few things to make it fit with our custom menus. Still solid overall.
Jason Mendez –
Worked right out of the box. Hooked it up to our Discord and had the first vote going in minutes. Very clean UI too.
Tyler Vance –
Honestly didn’t expect much from a free script, but this one delivers. Clean design and easy to use.
Khalid Bennett –
Exactly what we needed for our community meetings. Very straightforward to use.
Sean Delgado –
Fast install, no bugs so far. The Discord integration is smooth too. 10/10.