FiveM Hit Marker Script | Siphon Mode | Free Combat Feedback
If the player has armor the text will be blue and if you hit the health the text will be red. You can edit the color via config file. Also there is a siphone mode option which refills the health or armor or both of them.
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Features & Compatibility
This FiveM hit marker script gives players instant visual feedback on every shot, with color-coded indicators that reveal whether you stripped armor or drilled into health in real time. Combat without feedback feels muddy, and on busy RP servers where shots fly fast it’s easy to misread a fight. A clean, readable marker fixes that immediately, raising the skill ceiling for gunplay and making firefights more satisfying for everyone involved.
🎬 Script Showcase
Watch the markers light up in live combat — see the colors shift in real time as bullets eat armor first and then bite into health.
🎯 Why This FiveM Hit Marker Script Stands Out
Most RP servers either ship without combat feedback or paste in a one-size-fits-all marker that doesn’t communicate anything useful. This script does something simple but powerful: it tells your players exactly what their bullets are doing. Blue means armor is taking the hit, red means health is dropping — and that single piece of information completely changes how players push, peek, and trade shots. The optional siphon mode adds a second layer for servers that want chaotic, high-stakes encounters, refilling health or armor on hits to keep aggressive players in the fight longer.
⚙️ Combat Feedback Features
Every feature is built around a single outcome — making each shot fired read clearly for both the shooter and your server’s combat design.
- Color-coded hit markers reveal at a glance whether you hit armor or health
- Blue text on armor hits, red text on health hits — fully editable colors via the config file
- Optional siphon mode refills the shooter’s health, armor, or both on successful hits
- Siphon mode for armor and health can be toggled independently for fine-tuned combat balance
🛠️ Fully Configurable, Zero Dependencies
Everything that matters lives in a single config file. Adjust marker colors to match your server’s HUD theme, flip siphon mode on or off, or enable it only for armor while leaving health untouched. There’s no framework lock-in and no requirements to install first — drop the script in, edit what you need, and restart.
✅ Compatibility & Setup
This FiveM hit marker script ships as a standalone resource with zero dependencies, which makes it one of the easiest installs you’ll add to your server. It runs regardless of framework — QBCore, ESX, Qbox, or fully custom standalone setups all work without modifications. Combined with editable config and a free price tag, it’s an easy win for any server polishing its PvP combat feedback.
- Standalone — no framework required
- No additional dependencies
- Editable config file for colors and siphon settings
❓ Frequently Asked Questions
Q: Does this script require QBCore, ESX, or any other framework?
A: No. It’s fully standalone with no listed requirements, so it works on any FiveM server regardless of framework choice or custom setup.
Q: Can I change the hit marker colors to match my server’s theme?
A: Yes. Both the armor (blue) and health (red) text colors can be edited directly in the config file so the markers fit your HUD or branding.
Q: What is siphon mode and do I have to use it?
A: Siphon mode refills the shooter’s health, armor, or both whenever they land hits. It’s optional — you can enable it for armor only, health only, both, or leave it off entirely via the config file.
Q: Is this script really free?
A: Yes, this is a completely free FiveM PvP combat indicator — no purchase required, just download and drop it into your resources folder.
Clear combat feedback is one of those small additions that completely changes how gunfights feel on a server. Players read fights faster, push smarter, and walk away from every shootout knowing exactly what happened. Drop it in, tweak the colors, decide whether siphon belongs in your server’s combat culture — and let the firefights speak for themselves.
Customer Reviews
5 reviews for FiveM Hit Marker Script | Siphon Mode | Free Combat Feedback
Only logged in customers who have purchased this product may leave a review.

Evan McBride –
The seat-based loot placements are genius. Players love checking every corner of a car, and it adds a layer of suspense that keeps them engaged for hours.
Tara Mendoza –
Super lightweight performance-wise. No spikes at all, even on a busy city block.
Clara Jennings –
Being able to set police requirements before loot appears really helped balance late-night grinding.
Jonas Ruiz –
Dispatch integration is clean and just works. Zero issues connecting with our existing system.
Lena Brooks –
Works flawlessly. Love the moving-vehicle crates. Super clean script.
Marcus Allen –
I like how configurable the loot tables are. Took me a bit to balance, but once dialed in, it made the whole system feel tailored to my server.
Robert Bishop –
Bigger crates in moving trucks are hilarious. Players chase them around like loot goblins. Worth it.
Jaden Morales –
Super fun. Players love hitting parked cars for quick rewards. Performance impact is basically nothing on our server.
Sofia Patel –
Great customization options. Being able to set different loot for vehicle classes is a game changer. Police alerts feel balanced too.
Evan Ritchie –
Honestly impressed. The minigames make it feel interactive and not just a simple grab mechanic. My community keeps asking for more features like this.
Marcus Ellery –
Didn’t expect the NPC reactions to feel this natural. The random loot tables add a nice twist. Took a bit to fine-tune configs, but once set up, it’s smooth.
Liam Foster –
NPC reactions are surprisingly fun. Random pedestrians fighting back or calling cops brought a lot of chaos to our world, in a good way.
Sara Whitman –
The minigames when breaking in are a small detail but they make everything feel more active. Great touch.