FiveM 8 Ball Pool Script | Multiplayer Sync & Sound | QBCore ESX
Take a break from chaotic Los Santos shenanigans and play some old-school pool with your friends. This script supports any number of players, anywhere on the map where you can find a billiards table.
£15.00
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Features & Compatibility
This FiveM 8 ball pool script delivers a fully synced multiplayer billiards minigame that turns every pool table on your map into a working downtime activity for roleplay servers.
Los Santos runs hot — heists, chases, gang work, traffic stops. Sometimes players need an excuse to slow down and just be in a space together, and a working pool table does that better than almost any other minigame in the catalog. This script makes every billiards table already in the city playable, supports any number of players around it, and lets you spawn fresh tables anywhere the RP demands — bar fronts, biker clubhouses, police break rooms, gang hideouts, or that custom MLO you’ve been meaning to give a purpose.
🎬 Script Showcase
See the script in action — cue control, ball-in-hand placement, multiplayer sync across players around the table, and the full collision sound design playing out across a real game.
🎱 Why This FiveM 8 Ball Pool Script Earns Its Spot
Most servers ship plenty of grind loops and almost no hangout loops. Players need reasons to share a space without an objective hanging over them, and a real playable pool game gives them exactly that — a slow social activity with stakes low enough to chat over and a skill ceiling high enough to actually care about winning. The script doesn’t lock you to a single ruleset either, so house rules, money games, and casual matches all coexist on the same table. It works on any framework and every billiards table in the world, so the value compounds the moment you push it live.
⚙️ Features Built for Real Server Play
Every feature here aims at the same outcome — pool that feels like pool, sounds like pool, and stays synced no matter how many players crowd around the table:
- Works on every framework — ESX, vRP, and anything else you’re running
- Three rulesets supported — straight pool, 9 ball, and 8 ball
- Pay-to-play tables with revenue routed straight to the table owner’s job account
- Every billiards table already on the GTA V map is automatically playable
- Open access — anyone walking up can join, watch, or play
- Full target system support — qb-target, ox_target, bt-target, and q-target
- Fully multiplayer synced across every player around the table
- Complete sound design — ball collisions, balls dropping into pockets, and cushion bounces
- WarMenu included out of the box, with easy swapping for your own menu system
- Ball-in-hand placement anywhere on the table for house rules and restarts
- One-key full game reset for when a match goes sideways
- Live pocket and ball-in-hand notifications visible to everyone around the table
- Place your own pool tables anywhere on the map — MLOs, interiors, patios
- Configurable keybinds and language strings via the config file
📦 What You Get on Install
The package ships fully unlocked with complete source code — no encryption, no IP lock, no escrow. You own what you install and can modify, restyle, or extend any part of it to fit your server’s identity. WarMenu is bundled in so you can deploy it as-is, or rewire the menu layer to whatever UI system your server already uses.
🧩 Compatibility & Setup Notes
This FiveM billiards script is framework-agnostic and drops cleanly into ESX, vRP, QBCore, Qbox, and standalone setups. Targeting works with qb-target, ox_target, bt-target, and q-target, so it lines up with whatever interaction system your server already runs. Anti-cheat is intentionally human — the script does not arbitrate fouls or scratches because every community plays slightly different pool rules, so admins or honest players enforce the house rules during competitive games. Pocket events and ball-in-hand pickups are broadcast as notifications to everyone around the table, which keeps fair play visible without locking anyone into one ruleset.
❓ Frequently Asked Questions
Q: Does this work with QBCore, ESX, vRP, and Qbox?
A: Yes. The script is framework-agnostic and runs on ESX, vRP, QBCore, Qbox, or any other framework. Target support covers qb-target, ox_target, bt-target, and q-target so it slots into whatever interaction stack your server already uses.
Q: Can I place pool tables inside custom MLOs and interiors?
A: Yes. You can spawn your own pool tables anywhere on the map in addition to using every billiards table that already exists in GTA V’s world. Drop one into any MLO, custom interior, biker clubhouse, or outdoor patio.
Q: How does the pay-to-play feature work?
A: Players can pay a configurable fee to start a game on a table, and that money routes straight into the associated job account. It is a clean way to give pool halls, bars, and biker clubhouses an in-character revenue stream tied to actual gameplay.
Q: Is the script encrypted or IP-locked?
A: No. The product ships fully unlocked with complete source code — no encryption, no IP lock, no escrow. You can edit, extend, restyle, or rebuild any part of it to match your server.
Q: How is cheating handled during a match?
A: The script intentionally does not enforce a specific ruleset because different communities play different versions of pool. Pocket events and ball-in-hand pickups are broadcast as notifications to everyone around the table, so other players can keep each other honest and admins can step in when needed.
🏆 Bring the Pool Hall to Your Server
A working pool game pulls every player archetype into the same room — racers, criminals, cops off duty, RP-only regulars, the lot. Once it goes live, bar fronts and clubhouses stop being scenery and start being destinations. Hand your players a cue and watch the quietest corners of your map turn into some of the most memorable downtime RP your server has ever hosted.
Customer Reviews
13 reviews for FiveM 8 Ball Pool Script | Multiplayer Sync & Sound | QBCore ESX
Only logged in customers who have purchased this product may leave a review.

Aiden Brooks –
Nice little improvement for combat. Took like 2 minutes to configure.
Luis Mendoza –
Insanely useful in PVP. The siphon option is a fun twist and makes combat feel rewarding.
Hannah Price –
Love it. Small detail but adds a ton of feedback during fights.
Marcus Hill –
Super clean and responsive. The color feedback when hitting armor vs health makes gunfights way more satisfying. Easy setup, worked instantly.
Emily Carter –
Looks good and does what it should. I just wish there were a couple more styling options, but for a free script, it’s impressive.