Drugs Creator | FiveM Drug Script QBCore | Full Drug Economy
Transform your FiveM server with Drugs Creator – the most comprehensive drug mechanics script available.
£20.00 Original price was: £20.00.£10.00Current price is: £10.00.
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Features & Compatibility
Drugs Creator is a complete FiveM drug script for QBCore servers that delivers harvesting, crafting, labs, and a full dealing economy in one configurable package. If your roleplay server has ever bolted together three or four mismatched drug resources to get the experience you wanted, this is the consolidation you’ve been waiting for. Every stage of the trade — from picking the first cannabis leaf to running an ocean auction — lives inside one immersive, server-ready system designed for QBCore communities that take their underworld economy seriously.
🎬 Script Showcase
Watch the full economy in motion — harvesting, lab crafting, NPC dealing, and aerial sales — so you can see exactly how the system plays before installing it on your server.
⚡ The FiveM Drug Script QBCore Servers Are Switching To
This script collapses an entire genre of fragmented resources into one cohesive system. It speaks your players’ language, plugs straight into ox_target, and gives admins live control without ever bouncing the server.
- 🌍 Global Ready — supports 10+ languages out of the box so international communities feel at home
- 🎮 Complete Drug System — one script replaces multiple outdated drug resources you’re currently juggling
- ✅ Instant Setup — drag-and-drop installation that’s live in under a minute
- 💰 Full Economy Integration — harvest, craft, use, sell, and buy all handled in a single configurable loop
- 🔧 Framework Support — built around OX Target and QB Core for modern QBCore stacks
🌿 What This Drug System Brings to Your Server
This isn’t a single-purpose script tacked onto an existing economy — it’s a self-contained drug ecosystem that gives players a believable career path. Gather raw materials at hidden locations, refine them through risky lab processes, then choose how to move product: on foot, in a boat, by helicopter, or through a high-stakes auction. The result is a server where the drug trade actually feels alive: it has its own geography, its own risks, its own rivalries, and its own pacing. For QBCore-based roleplay communities looking for the definitive QBCore drug dealer script FiveM wide, it transforms drug crime from a click-the-blip chore into a genuine reason to log in.
💼 Six-Layer Selling System
Six distinct dealing methods, each with its own pacing, risk profile, and player archetype — so no two drug-running careers on your server feel identical.
🏦 Auction House
- ⚖️ Custom Rules — configure every auction parameter to fit your economy
- 💸 Dynamic Pricing — multipliers adjust values based on market state
- 🔨 Bidding Wars — competitive auctions create scarcity and rivalry
🚶 NPC Interactions
- 🎲 Probability System — advanced chance calculations sit behind every interaction
- ⚔️ Risk Mechanics — NPCs can rob or attack the player for unpredictable street drama
- 🎭 Dynamic NPCs — realistic buyer behaviours, not static blip targets
✈️ Aerial Sales
- 📍 Zone Control — restrict to ocean drops or specific coordinate-based zones
- 👮 Police Presence — minimum cop count enforced before deals trigger
- 🛩️ Altitude Requirements — sales only execute above a configured minimum flying height
👥 Street Dealers
- 📊 Supply Limits — each dealer carries a controlled inventory cap
- 🕐 Time-Based Spawns — dealers only appear during specific in-game hours
🚤 Maritime Trading
- 🌊 Zone Flexibility — radius-based or full-ocean coverage as you prefer
- ⛵ Ocean Commerce — boat-based transactions for waterborne smuggling operations
🤵 Narcos Network
- 🔄 Dynamic Locations — narcos move around the map between deals
- 💰 Bulk Sales — high-volume transactions for end-game traffickers
💊 Pre-Configured Drug Types Ready to Ship
Don’t waste a launch weekend writing configs from scratch — eight production-ready drugs and twenty-plus harvest points come tuned for immediate roleplay.
- 🧪 2 High-Tech Processing Labs — pre-built lab scenes ready to plug straight into your map
- 💊 8 Drug Types Ready — Cannabis, Opium, Cocaine, Lean, Meth, Ecstasy, LSD, and more
- 🏭 20+ Harvestable Locations — gathering points included from day one
📍 Configurable Harvesting System
Resource gathering is fully tunable — you define where, what, how much, and how long.
- ⏱️ Time Configuration — set custom harvest durations to balance grind versus reward
- ⚖️ Quantity Management — precise control over harvest amounts per node
- 📍 Custom Map Integration — unique blips per location for clear player guidance
- 🎯 Smart Item System — turn any item in your inventory into a harvestable resource
- ♾️ Unlimited Harvest Points — add as many locations as your map can support
🌾 Dynamic Drug Fields
Persistent, server-synchronised drug fields that every player sees in the same state — no desync, no ghost plants, no inconsistency between sessions.
- 💎 Rarity System — advanced drop-rate configuration for premium materials
- 🔄 Real-Time Sync — all players see field state changes instantly
- 🎨 Custom Objects — use any GTA V or custom model for the harvestable prop
- 🌱 Unlimited Fields — handle any number of drug fields across your map
⚗️ Advanced Crafting
Build a recipe book as deep as your economy needs — and reward skilled players with better outputs.
- ⏰ Custom Timers — every recipe has its own configurable duration
- 🛠️ Tool System — non-consumable tool mechanics so investment-grade gear stays in the player’s pocket
- 🏆 Dual Rewards — separate outputs for normal crafts and perfect crafts
- 📜 Infinite Recipes — unlimited crafting combinations across all drug types
🔬 Laboratory System
Labs are where the risk gets real — restricted access, volatile reactions, and police interest combine into the script’s most dramatic gameplay loop.
- 🚨 Police Integration — automatic law-enforcement alerts when things go wrong
- 💥 Risk System — failed recipes can trigger explosions and fires for genuine consequences
- 🔐 Job Restrictions — lock labs behind specific QBCore jobs for organised-crime structure
- 🏭 Unlimited Labs — set up as many laboratory locations as your map supports
🎭 Immersive Drug Effects
Consumption is more than a stat boost — players see it, feel it, and walk it.
- 😵 Realistic Impairments — drunk-walking animation for affected players
- 🏃 Performance Boosts — speed, stamina, and health modifiers tied to each high
- 🌈 Visual Effects — screen distortions tailored per drug
- 💊 Multiple Methods — smoke, inject, snort, or drink depending on the substance
🌐 Multilingual Out of the Box
The translation system is built in — no separate locale resource, no community patch required. Switch your server’s language by editing a single config value.
- 🇨🇳 Chinese — 中文
- 🇨🇿 Czech — česky
- 🇵🇹 Portuguese — português
- 🇪🇸 Spanish — español
- 🇫🇷 French — français
- 🇳🇱 Dutch — nederlands
- 🇮🇷 Persian — فارسی
- 🇩🇪 German — deutsch
- 🇮🇹 Italian — italiano
- 🇬🇧 English — default
📊 Admin Features
- 🛡️ Anti-Cheat — built-in exploit protection
- 🔧 Live Configuration — tweak settings on the fly without server restarts
- 📝 Discord Logging — every drug activity tracked for full admin oversight
📋 Compatibility & Requirements
Built specifically for modern QBCore stacks with ox_target integration, this FiveM drug script QBCore communities have been asking for plugs directly into the framework you’re already running. All required dependencies ship inside the package — no scavenger hunt for compatible extras, no version-pinning headaches mid-launch.
- ✅ OX Target integration
- ✅ OneSync enabled
- ✅ qb-core (latest)
All required dependencies are included with the package.
⚡ Installation in Under 60 Seconds
- 🚀 Restart the server — ready to play
- ✏️ Add
ensure drugs_creatorto yourserver.cfg - 📁 Extract to your
resourcesfolder - 📥 Download the package
❓ Frequently Asked Questions
Q: What’s included for tracking and protecting drug activity?
A: Discord logging covers every drug-related activity, built-in anti-cheat handles exploit protection, and the lab risk system fires automatic police alerts when accidents happen — giving admins full visibility without bolting on extra tools.
Q: Do I have to restart the server every time I tweak something?
A: No. Live configuration is built in, so you can adjust settings on the fly without bouncing the server. That keeps balance work and testing non-disruptive for active players.
Q: Can I add my own drugs, fields, and recipes?
A: Yes. The harvest system supports unlimited points and turns any item into a harvestable resource, dynamic fields are unlimited and accept any object model, and the crafting system supports infinite recipes — each with its own timer and dual outputs for normal versus perfect crafts.
Q: How many drugs come pre-configured?
A: Eight drugs ship ready to use — Cannabis, Opium, Cocaine, Lean, Meth, Ecstasy, LSD, and additional substances — alongside 20+ harvestable locations and two pre-built processing labs. You can launch the system without writing any config from scratch.
Q: Does this work with ESX or only QBCore?
A: This system is built around QB Core and OX Target. The supported stack listed in the requirements is qb-core (latest) with OneSync enabled, so QBCore servers running modern targeting are the intended environment.
Drugs Creator turns the underworld from a side activity into a fully realised career system — every harvest, every lab run, every aerial drop, every auction bid sits inside one cohesive economy. Server owners get an immediate upgrade in roleplay depth, players get a genuine reason to specialise, and admins get the live controls and logging needed to keep the whole thing healthy. Install it once and watch your server’s drug RP scene become something players actually talk about between sessions.
Customer Reviews
5 reviews for Drugs Creator | FiveM Drug Script QBCore | Full Drug Economy
Only logged in customers who have purchased this product may leave a review.

Tyler Brooks –
Worth every penny.
Jared M. –
Amazing. Makes racing on our server feel way more tactical.
Lisa K. –
Works great, no noticeable performance hit. Only wish there was a small configurable sound cue when brakes get too hot.
Alicia R. –
Glow effect + brake fade is pure chef’s kiss.
Jordan Patel –
The script works fine out of the box. I just wish the cooldown was a bit faster on stock brakes, but that’s probably just our heavy city traffic talking.
Maria Jensen –
Finally something that makes racing feel less arcade and more like real life. The visual glow when brakes heat up is sick. Our players instantly started driving smarter.
Daniel H. –
Did not expect this to change driving behavior so much. Players actually think twice before slamming the brakes now. Visual glow is sick.
Ethan Cole –
Didn’t expect something this small to change racing on our server so much. You can really feel the brakes getting weaker when pushed too hard. Would love a config option to tweak the glow intensity, but otherwise awesome.
Riley Thompson –
Installing took less than 2 minutes. Mechanics love it because upgrades finally matter.
Marco V. –
Installation was simple and it worked instantly. Players love it, mechanics love it. Just needs a bit more documentation for fine-tuning.