DRC Burgershot Job Script | Cooking & Delivery | ESX QB FiveM

DRC Burgershot Job Script | Cooking & Delivery | ESX QB FiveM

A unique DRC Burgershot Job script for your server that players will definitely love, can be configured to your liking, and provides a lot of unique animations, if you have any problems with the script, contact us on our discord!

£10.00

(2 customer reviews)

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Features & Compatibility

The DRC FiveM Burgershot job script turns the iconic Gabz Burgershot interior into a fully playable restaurant economy where players cook, serve, deliver and run the entire fast-food chain in character. Built for servers that take economy roleplay seriously, this job replaces the usual “stand at a register and press E” loop with advanced animations, usable furniture and a delivery network that actually gives players reasons to leave the building. It is a Nopixel-style job designed for QBCore and ESX servers that want their food scene to feel alive instead of decorative.

🎬 Script Showcase

Watch the full Burgershot workflow in action — cooking stations, target interactions, the delivery loop and the unique cash registers all running on a live Gabz interior.

🍔 Why This Burgershot Job Stands Out

Most restaurant jobs on the market are skinned versions of the same generic crafting loop. This one is built around presence — animations, usable props, working toilets, changing rooms, real boss management and a delivery system with 40 drop-off points that pulls players into the world. The outcome is a Burgershot location that feels staffed, busy and worth roleplaying inside, not a static doorway with a duty toggle. For a roleplay server building out its civilian economy, that difference is what keeps players queueing up for shifts.

✨ Full Feature Set

Every layer of the job has been built with immersion in mind, from how staff clock in to how a finished order leaves the building. The full feature list covers visual polish, gameplay loops and the technical groundwork that keeps everything secured.

  • 56 items wired into the cooking, serving and delivery flow
  • Advanced animations across every interaction for proper restaurant immersion
  • Target-based interaction system for clean, modern UX
  • Secured server events to prevent exploits and event triggers
  • Full delivery system that gets players out on the streets
  • 40 delivery locations across the map for varied delivery routes
  • A wide range of cooking styles to keep the menu interesting
  • Boss menu for management, payroll and stock oversight
  • High-quality custom icons for every item in the inventory
  • Easy to set up with a clean install process
  • Duty system so staff can clock on and off properly
  • Changing room for switching into the Burgershot uniform
  • Working toilets — small detail, big roleplay payoff
  • Nopixel-style flow that experienced RP players will instantly recognise
  • All chairs and tables are usable for sit-down customer roleplay
  • Unique cash register interaction built specifically for this job
  • Full cooking system covering every menu item
  • Support for OX, Quasar, Cheeza, QB, LJ and AJ inventory systems

🧩 Compatibility & Dependencies

This ESX QBCore restaurant job script is built to slot straight into the stack most serious roleplay servers are already running. Every coord is configurable, so even though the script is designed around the Gabz Burgershot interior, you can adapt it to your own map setup without rewriting logic. Six different inventory systems are supported out of the box, which means you almost certainly do not need to swap anything to make this work on your server.

  • Frameworks: ESX, QB
  • Map: Gabz (all coords can be changed)
  • Target: qtarget / qb-target / ox_target
  • Boss Menu: esx_society / qb-management
  • Skin Menu: esx_skin / qb-clothing / fivem-app / ox_app / rcore_clothes
  • Input: ox_lib / qb-input
  • Context Menu: ox_lib / qb-menu
  • Required: ox_lib
  • Inventory Support: OX, Quasar, Cheeza, QB, LJ, AJ

⚙️ Under the Hood

This is a substantial, fully open-source release — not a black-box resource you have to take on faith. Server owners and developers can read, audit and extend every line to fit their server’s economy and style.

  • 5000+ lines of code
  • Open source — nothing locked, nothing encrypted
  • Fully configurable through the config file
  • Easy to change to your liking

❓ Burgershot Job FAQ

Q: Does this work with both ESX and QBCore servers?

A: Yes. The script ships with native support for both ESX and QB frameworks, so it slots into either stack without needing a conversion or bridge resource.

Q: Do I have to use the Gabz Burgershot MLO?

A: The job is designed around the Gabz Burgershot interior, but every coordinate is exposed in the config. You can rewrite the cooking stations, registers, duty points and delivery spots to match any map you prefer.

Q: Which inventory systems are supported out of the box?

A: Six inventories are supported directly: OX, Quasar, Cheeza, QB, LJ and AJ. For most QBCore and ESX servers, that means zero conversion work before going live.

Q: Is the script open source and configurable?

A: Yes. With 5000+ lines of fully open-source code and a dedicated config file, you can customize cooking styles, delivery routes, the 56 items, boss menu behavior and animations to match your server’s tone.

Q: How many delivery locations are included?

A: The delivery system ships with 40 drop-off locations spread across the map, giving players varied routes and keeping the delivery loop from going stale during long shifts.

🚀 Bring Burgershot to Life

A restaurant in a roleplay server is only as good as the gameplay inside it. With usable furniture, working toilets, proper duty flow, a real delivery loop and a Nopixel-style cooking system, this Burgershot job gives your civilians a job they will actually want to clock into. Drop it onto your server, point it at your Gabz interior, and watch one of the most iconic locations in Los Santos finally start trading.

Customer Reviews

2 reviews for DRC Burgershot Job Script | Cooking & Delivery | ESX QB FiveM

  1. Evan McBride –

    The seat-based loot placements are genius. Players love checking every corner of a car, and it adds a layer of suspense that keeps them engaged for hours.

  2. Tara Mendoza –

    Super lightweight performance-wise. No spikes at all, even on a busy city block.

  3. Clara Jennings –

    Being able to set police requirements before loot appears really helped balance late-night grinding.

  4. Jonas Ruiz –

    Dispatch integration is clean and just works. Zero issues connecting with our existing system.

  5. Lena Brooks –

    Works flawlessly. Love the moving-vehicle crates. Super clean script.

  6. Marcus Allen –

    I like how configurable the loot tables are. Took me a bit to balance, but once dialed in, it made the whole system feel tailored to my server.

  7. Robert Bishop –

    Bigger crates in moving trucks are hilarious. Players chase them around like loot goblins. Worth it.

  8. Jaden Morales –

    Super fun. Players love hitting parked cars for quick rewards. Performance impact is basically nothing on our server.

  9. Sofia Patel –

    Great customization options. Being able to set different loot for vehicle classes is a game changer. Police alerts feel balanced too.

  10. Evan Ritchie –

    Honestly impressed. The minigames make it feel interactive and not just a simple grab mechanic. My community keeps asking for more features like this.

  11. Marcus Ellery –

    Didn’t expect the NPC reactions to feel this natural. The random loot tables add a nice twist. Took a bit to fine-tune configs, but once set up, it’s smooth.

  12. Liam Foster –

    NPC reactions are surprisingly fun. Random pedestrians fighting back or calling cops brought a lot of chaos to our world, in a good way.

  13. Sara Whitman –

    The minigames when breaking in are a small detail but they make everything feel more active. Great touch.

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