DRC Beanmachine Job Script | 57 Items & Cooking | ESX QBCore
A unique DRC Beanmachine Job script for your server that players will definitely love, can be configured to your liking, and provides a lot of unique animations, if you have any problems with the script, contact us on our discord!
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Features & Compatibility
This FiveM Beanmachine job script transforms the iconic GTA V coffee shop into a fully interactive roleplay venue where players can brew drinks, cook food, deliver orders across the city, and run a real business from clock-in to close. Built around the popular Gabz Beanmachine map, it captures the Nopixel-style coffee shop flow that economy servers have been asking for — every chair sittable, every register usable, every till feeding back into a working boss menu. The result is a job that actually feels alive on a roleplay server, not another empty interior with a single ped behind a counter. Whether you run an ESX or QBCore economy, this drops in with the flexibility to match the inventory, target, and clothing systems you already use.
🎬 Script Showcase
See the cooking flow, target interactions, delivery routes, and boss menu in action — every animation, prop, and system you’ll get inside the Beanmachine is on display.
☕ What Makes This FiveM Beanmachine Job Script Different
Most coffee shop jobs stop at one register and a single hand-out animation. This one goes much further. Players get 57 craftable items across a wide range of cooking styles, advanced animations for every prep and serve step, and 40 unique delivery destinations across the map that turn every shift into a fresh route. The duty system, changing room, working toilets, and usable chairs and tables build the small-detail immersion that keeps players hanging around the venue between orders — and that’s the difference between a job and a genuine hangout spot. Owners get a proper boss menu out of the box, secured server events for peace of mind, and full configurability through a clean config file.
🛠️ Full Feature List
Every interaction, system, and quality-of-life detail packed into the script for a complete coffee shop workflow:
- 57 items spanning the full Beanmachine menu
- Advanced animations tuned for every prep, serve, and clean step
- Target features for natural, prop-based interaction
- Secured Server Events to lock out common exploit vectors
- Delivery system with full order pickup and drop-off flow
- 40x delivery locations spread across the map for variety every shift
- A lot of cooking styles so the menu never feels repetitive
- Boss menu for managing employees, wages, and society funds
- High-quality icons across the entire menu and inventory
- Easy to setup with sensible defaults and a documented config
- Duty system for clocking on and off cleanly
- Changing room for in-shop uniform swaps
- Working toilets that add small-but-real immersion details
- Nopixel style flow that mirrors the polish economy servers expect
- All chairs and tables are usable — players can actually sit and eat
- Unique cash registers with custom interaction handling
- Cooking mechanics that drive the menu experience
- Inventory support for OX, Quasar, Cheeza, QB, LJ, and AJ
📊 Code & Customization
Under the hood, the script is built for transparency and ownership — not a black box you have to fight to edit.
- 5000+ lines of code
- Open Source — fully readable and auditable
- Configurable through config
- Easy to change to your liking
- Complete Beanmachine Job package
🔌 Framework & Dependency Compatibility
This Nopixel style coffee shop job is built to slot into the major framework ecosystems without forcing you to rip out the systems you already run. Pick whichever target, inventory, and clothing setup fits your server and the script meets you there. The Gabz Beanmachine map is the intended home, but every coordinate is config-driven so you’re never locked to one interior.
- Frameworks: ESX, QB
- Map: Gabz (all coords can be changed)
- Target: qtarget / qb-target / ox_target
- BossMenu: esx_society / qb-management
- Skin Menu: esx_skin / qb-clothing / fivem-appearance / ox_appearance / rcore_clothes
- Input: ox_lib / qb-input
- Context: ox_lib / qb-menu
- ox_lib
- Inventory: OX, Quasar, Cheeza, QB, LJ, AJ
❓ Frequently Asked Questions
Q: Which frameworks does this support?
A: Both ESX and QB are supported out of the box. The script integrates with the matching boss menu, clothing, input, and context modules for each framework, so you don’t have to fork it to make it run on your existing stack.
Q: Do I need the Gabz Beanmachine MLO?
A: The script is configured around the Gabz Beanmachine interior by default, but every coordinate is fully editable through the config. If you use a different map or a custom interior, you can re-point the registers, prep stations, delivery spawn, and changing room to your own coords.
Q: Which inventory systems are compatible?
A: The job supports OX, Quasar, Cheeza, QB, LJ, and AJ inventories. The 57 included items map cleanly into whichever inventory you run, and the included high-quality icons make adjusting item images straightforward.
Q: Is the script open source or encrypted?
A: It’s fully open source — no IP lock, no encryption. You get all 5000+ lines of code to read, audit, and modify so the job grows with your server instead of locking you into a single workflow.
Q: How does the delivery system work?
A: Players take orders from inside the shop and then drive out to one of 40 delivery locations spread across the map. The variety keeps shifts from feeling repetitive and gives players a real reason to be out on the streets between rushes at the counter.
Bring the Beanmachine to Life
Drop this in and your server gains a proper hospitality job — not a placeholder. Players get a venue worth roleplaying around, owners get a configurable, open-source script with the polish of a Nopixel-style flow, and 40 delivery routes make sure no two shifts look the same. If your economy server has been missing a real coffee shop experience, this is the one to install.
Customer Reviews
2 reviews for DRC Beanmachine Job Script | 57 Items & Cooking | ESX QBCore
Only logged in customers who have purchased this product may leave a review.

Evan McBride –
The seat-based loot placements are genius. Players love checking every corner of a car, and it adds a layer of suspense that keeps them engaged for hours.
Tara Mendoza –
Super lightweight performance-wise. No spikes at all, even on a busy city block.
Clara Jennings –
Being able to set police requirements before loot appears really helped balance late-night grinding.
Jonas Ruiz –
Dispatch integration is clean and just works. Zero issues connecting with our existing system.
Lena Brooks –
Works flawlessly. Love the moving-vehicle crates. Super clean script.
Marcus Allen –
I like how configurable the loot tables are. Took me a bit to balance, but once dialed in, it made the whole system feel tailored to my server.
Robert Bishop –
Bigger crates in moving trucks are hilarious. Players chase them around like loot goblins. Worth it.
Jaden Morales –
Super fun. Players love hitting parked cars for quick rewards. Performance impact is basically nothing on our server.
Sofia Patel –
Great customization options. Being able to set different loot for vehicle classes is a game changer. Police alerts feel balanced too.
Evan Ritchie –
Honestly impressed. The minigames make it feel interactive and not just a simple grab mechanic. My community keeps asking for more features like this.
Marcus Ellery –
Didn’t expect the NPC reactions to feel this natural. The random loot tables add a nice twist. Took a bit to fine-tune configs, but once set up, it’s smooth.
Liam Foster –
NPC reactions are surprisingly fun. Random pedestrians fighting back or calling cops brought a lot of chaos to our world, in a good way.
Sara Whitman –
The minigames when breaking in are a small detail but they make everything feel more active. Great touch.