Dealerships Creator | FiveM Dealership Script | ESX & QBCore

Dealerships Creator | FiveM Dealership Script | ESX & QBCore

⚡ Quick Setup – Drag and drop installation process, no hassle 📸 Transparent Vehicle Image Creation – Generate transparent vehicle images in seconds!

£20.00

(5 customer reviews)

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Features & Compatibility

The FiveM Dealership Script that lets server owners spin up unlimited vehicle shops — automated, player-run, or both — without writing a single config line by hand. Built for ESX and QBCore communities that want a real vehicle economy out of the box, Dealerships Creator hands the keys to your players: NPC-staffed showrooms for casual buying, plus fully player-managed dealerships where employees can stock, price, and sell cars as a roleplay business. Every option lives in a clean in-game UI, so you spend your time growing your server instead of editing JSON files at 2am.

🚗 Build a Real Vehicle Economy

Dealerships Creator collapses what used to take weeks of custom scripting into a drop-in solution. Automated shops keep the everyday economy moving, player-owned dealerships create entire careers, and the in-game tools mean adding your next batch of modded cars is a five-minute task instead of an afternoon. Install it once, and watch a flat purchase menu turn into one of the most active corners of your city.

🏪 A Complete Vehicle Economy for Your Server

Most servers treat vehicle shops as a single static menu — pick a car, pay, drive off. Dealerships Creator turns that flat transaction into a living economy. Automated dealerships give casual players a smooth way to grab their first sedan or bike at any hour, while player-managed dealerships open up a brand new roleplay career path: groups can own a showroom, stock it with vehicles, set their own pricing, offer test drives, hand out discounts, and grow a real business inside your city.

The whole system is built around saving admins time. Adding modded vehicles, generating transparent vehicle images, creating new classes, and configuring entire dealerships all happen directly in-game — no external tools, no manual image editing, no script restarts every time you want to add a car. Fully configurable, server-ready, and designed from the ground up around real RP outcomes.

💼 Player Dealerships — A New RP Career Path

This is where the script really earns its name. Players can buy and run entire dealerships as their own business, stock the showroom with displayed vehicles, and build a reputation across your city. It is a complete player owned dealership system that drops a real, profitable career into your economy.

  • Employees can give custom discounts to players to incentivize the vehicle sell
  • The manager of the dealership chooses at what price the vehicles can be sold
  • Choose how many minutes before the vehicle ordered by the employees will arrive
  • Choose if a society will receive part of the money, so you can automatically implement tax for vehicles sold
  • Enable test drives so players can experience a car before committing
  • Enable loans so customers can finance higher-tier vehicles
  • Persistent displayed vehicles after server restart — the showroom looks the same when the city wakes up
  • Choose where the vehicles will be displayed, so employees can showcase the vehicles they have in stock to other players
  • Choose which vehicles are allowed in the dealership
  • Setup the generic options of each dealership to fit your server’s tone

🤖 Automated Dealerships — Set It and Forget It

Automated dealerships handle the everyday vehicle economy on your server. Configure them once and players can walk in, browse, test drive, and drive off with their new car at any hour. Every option is granular enough to fit any server type — from realism-heavy economies to action-focused communities.

  • Players can do test drives before committing to a purchase
  • Enable automatic resell of vehicles at a configurable percentage
  • Allow your players to take loans to pay for their vehicles
  • Allow players to pay with society money
  • Enable a society to receive a percentage of the sale each time a player purchases a vehicle
  • Restrict the use with licenses or jobs for realism-heavy servers
  • Decide where the showroom will be located
  • Choose the coordinates of the dealership without effort
  • Easily choose the allowed vehicles and their prices

🌟 Core Features at a Glance

Every feature in the script is built around two outcomes: more roleplay depth for players, and less admin overhead for you.

  • In-Game Class Addition — Customize vehicle classes directly in-game
  • In-Game Vehicle Addition — Add modded vehicles easily and quickly directly in-game
  • Transparent Vehicle Image Creation — Generate transparent vehicle images in seconds. Benchmark: 9 seconds for 20 vanilla cars, ~10 minutes for 700 vanilla cars
  • Vehicle Statistics — Compare stats globally or within the same vehicle class so players can make informed choices
  • Adds tons of RP — More immersion for your players from the moment they walk into a showroom
  • Supports cars, bikes, boats, helicopters, planes — Everything is covered, not just ground vehicles
  • Create infinite dealerships — Vehicle shops without limits
  • Supports your modded vehicles — Adding them is extremely easy
  • Amazing UI — Clean, intuitive interface (special thanks to @Rohdiamant for the design)

⭐ Why Server Owners Pick Dealerships Creator

  • 🚀 Extremely Easy to Use — Save your time as an admin to work on your community, rather than spending hours developing
  • 💼 Player-Managed Dealerships — Players can buy entire dealerships and grow real RP businesses
  • 🏪 Automated Dealerships — Your players can purchase vehicles on their own, 24/7
  • 🛠️ In-Game Vehicle Addition — Add your custom modded vehicles directly in-game without external editing
  • 📸 Transparent Vehicle Image Creation — Generate transparent vehicle images in seconds
  • ⚡ Quick Setup — Drag and drop installation process, no hassle

🎬 Script Showcase

See the full UI in action — from spinning up a new dealership in seconds, to generating transparent vehicle images, to running a player-owned car shop with stocked showroom vehicles.

❓ Frequently Asked Questions

Q: Are loans, test drives, and society taxes included out of the box?

A: Yes. Both automated and player-managed dealerships support loans and test drives, and both can route a configurable percentage of every sale to a society — giving you instant, automatic vehicle taxation without writing any extra scripts.

Q: How are player-owned dealerships different from the automated ones?

A: Automated dealerships are NPC-run shops where players self-serve at any time. Player-owned dealerships are real businesses your players buy and operate — the manager sets prices, employees stock and display vehicles, customers can take test drives and use loans, and the displayed vehicles persist through server restarts.

Q: How fast is the transparent vehicle image generation?

A: Very fast. The benchmark is 9 seconds for 20 vanilla cars and approximately 10 minutes for 700 vanilla cars, so even huge vehicle libraries are handled in a single sitting without freezing your workflow.

Q: Can I add my own modded vehicles to the dealerships?

A: Yes, and that is one of the main reasons this script exists. Modded vehicles can be added directly in-game using the built-in UI — no external editing or config file work needed. You can also generate transparent vehicle images for your custom cars on the fly, and create new vehicle classes from inside the game.

Q: Does Dealerships Creator support both ESX and QBCore?

A: Yes — there is a dedicated ESX version that runs on es_extended and a dedicated QBCore version that runs on qb-core. Both builds require onesync to be enabled on your server.

🔧 FiveM Dealership Script Compatibility & Requirements

Dealerships Creator ships with dedicated builds for both major FiveM frameworks, so it slots directly into the stack you already run. The footprint is light and the requirements are minimal — if your server is already running ESX or QBCore, you have everything you need.

  • Both versions require: onesync
  • QBCore Version requires: qb-core
  • ESX Version requires: es_extended

🛠️ Installation — Genuinely Drag and Drop

Installing a script has never been so easy. No dependencies to chase, no SQL migrations to debug, no config edits required to get up and running.

  • Add ensure dealerships_creator in server.cfg
  • Extract to resources
  • Download the script

Customer Reviews

5 reviews for Dealerships Creator | FiveM Dealership Script | ESX & QBCore

  1. Evan McBride –

    The seat-based loot placements are genius. Players love checking every corner of a car, and it adds a layer of suspense that keeps them engaged for hours.

  2. Tara Mendoza –

    Super lightweight performance-wise. No spikes at all, even on a busy city block.

  3. Clara Jennings –

    Being able to set police requirements before loot appears really helped balance late-night grinding.

  4. Jonas Ruiz –

    Dispatch integration is clean and just works. Zero issues connecting with our existing system.

  5. Lena Brooks –

    Works flawlessly. Love the moving-vehicle crates. Super clean script.

  6. Marcus Allen –

    I like how configurable the loot tables are. Took me a bit to balance, but once dialed in, it made the whole system feel tailored to my server.

  7. Robert Bishop –

    Bigger crates in moving trucks are hilarious. Players chase them around like loot goblins. Worth it.

  8. Jaden Morales –

    Super fun. Players love hitting parked cars for quick rewards. Performance impact is basically nothing on our server.

  9. Sofia Patel –

    Great customization options. Being able to set different loot for vehicle classes is a game changer. Police alerts feel balanced too.

  10. Evan Ritchie –

    Honestly impressed. The minigames make it feel interactive and not just a simple grab mechanic. My community keeps asking for more features like this.

  11. Marcus Ellery –

    Didn’t expect the NPC reactions to feel this natural. The random loot tables add a nice twist. Took a bit to fine-tune configs, but once set up, it’s smooth.

  12. Liam Foster –

    NPC reactions are surprisingly fun. Random pedestrians fighting back or calling cops brought a lot of chaos to our world, in a good way.

  13. Sara Whitman –

    The minigames when breaking in are a small detail but they make everything feel more active. Great touch.

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