Advanced Ped Looting | Custom Loot Tables | QBCore ESX FiveM
Advanced ped looting script will allow players to set loot props which will drop when a ped is killed and can be collected by the player. This script works for any ped entity.
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Features & Compatibility
The FiveM advanced ped looting script transforms every NPC encounter into a rewarding gameplay loop by letting players collect custom item and money drops from any ped they kill across your server.
Static NPCs that vanish without a trace break immersion fast — especially on survival, zombie, gang, and hunting servers where every kill should mean something. This lightweight loot system fixes that gap by turning gangs, animals, businessmen, civilians, and even custom zombie peds into living loot sources with fully configurable drop tables. Drop in the resource, build out your loot tables, and watch your players actually start engaging with the world instead of walking past it.
🎬 Script Showcase
Watch the smooth pickup animation, dynamic loot drops, and ped-specific loot table system in action across multiple NPC types.
🎯 Why This FiveM Advanced Ped Looting Script Belongs On Your Server
Most servers treat dead NPCs as disposable — they fall over, despawn, and the moment is gone. This script flips that completely by giving server owners granular control over what every ped type, ped model, and even individual ped entity drops on death. Gang members can drop weapons and dirty cash, animals can drop meat and hides, businessmen can drop wallets and watches, and zombies can drop scavenged supplies — all from one configurable system. The export function takes it a step further by letting other scripts assign custom loot to specific entities on the fly, so your heist scripts, hunting scripts, and event scripts can all tap into the same loot pipeline. The optional ragdoll trigger means peds can drop loot when knocked down too, not just on death — a small touch that opens up entirely new gameplay options for less-lethal RP.
⚔️ Core Features
Every feature here is built to drop straight into your server and create immediate gameplay impact without bloating your resource budget.
- Lightweight footprint engineered to stay out of the way of the rest of your server stack
- Smooth item pickup animation that sells every loot interaction as a real in-world action
- Make both money and items lootable so drops fit any economy or survival loop
- Set specific loot tables for entire ped groups — gangs, animals, businessmen, and more — for instant world-wide variety
- Set specific loot tables tied to individual ped models, perfect for zombies, custom NPCs, or themed encounters
- Custom export function to assign a loot table to any specific entity ID, letting other scripts hook directly into the loot system
- Optional ragdoll-triggered drops so peds can shed loot when knocked down, not just when killed
⚡ Resource Performance
Performance was clearly a priority during development — this system was built to scale across busy servers without eating into your tick budget.
- Idle: 0.00ms
- Near a dropped loot item: 0.01ms
- May get higher when rendering 3d text
🔧 Framework Compatibility & Setup
This QBCore ESX ped loot drop system works perfectly on servers running either QBCore or ESX out of the box, so you’re not locked into one ecosystem. All framework and dependency code is always editable, which means adapting the script to custom inventory solutions, hybrid frameworks, or in-house economy systems is straightforward rather than a battle. If your server runs anything off the beaten path, the open access to the integration layer is exactly what you need to make it fit cleanly.
- ESX compatible
- QBCore compatible
- Editable framework & dependency code for custom solutions
❓ Frequently Asked Questions
Q: Will this work with any ped, including custom models like zombies?
A: Yes. The script works for any ped entity in the game. You can assign loot tables to entire ped groups, target specific ped models like zombies or custom NPCs, or use the export to set a custom loot drop for any individual entity ID.
Q: Can I make peds drop loot without killing them?
A: Yes. The script can optionally be configured so peds drop loot when they ragdoll instead of only on death. This is great for less-lethal RP, takedown mechanics, or any scenario where a knockdown should still reward the player.
Q: Can other scripts trigger custom loot drops on specific peds?
A: Absolutely. The script exposes an export where you pass in an entity ID to assign a custom loot table to that specific ped. This is ideal for heist scripts, hunting scripts, event scripts, or any system that spawns peds and needs them to drop unique items.
Q: Does this script work on both ESX and QBCore?
A: Yes — the resource runs on either framework out of the box. The framework and dependency code is fully editable too, so adapting it to custom or hybrid setups is straightforward.
Q: Will this script hurt server performance with lots of NPCs?
A: No. Idle usage sits at 0.00ms and only rises to 0.01ms when a player is near a dropped loot item. The only time usage climbs higher is briefly when 3D text is being rendered for nearby loot.
Static NPCs that disappear into thin air kill immersion — this script makes every ped a meaningful part of the world. Whether you’re running a zombie survival server, a gang RP, a hunting economy, or a heist-heavy roleplay setup, configurable loot drops turn routine kills into a real reward loop. Install it once, plug it into your existing scripts via the export, and watch your players start engaging with NPCs the way they were always meant to.
Customer Reviews
5 reviews for Advanced Ped Looting | Custom Loot Tables | QBCore ESX FiveM
Only logged in customers who have purchased this product may leave a review.

Cheryl Palmer –
The Chicken Farm Job script has made my server so much more fun for players. Great job!
Emil kapetanovic –
The UI design in Chicken Farm Job is clean and intuitive. Players figured it out without any tutorials.
Michael Turner –
Really good, no performance issues. The only reason I’m giving 4 stars is because I’d like to see more variations of chickens, maybe rare ones. But overall, worth installing.
Karen Lee –
Players on my server are obsessed. They literally compete to have the best farm. Smooth, simple, addictive. Easy setup too.
Daniel Brooks –
Fun little side activity for players who want something chill instead of constant crime or grinding. The leveling system keeps it interesting, but I wish the feed store had more interaction. Still, solid overall.
Jake Stevens –
Chickens. Eggs. Money. Chaos. 10/10.
Alicia Gomez –
This script added a whole new vibe to our server. Watching the chickens grow and collecting eggs sounds silly, but people LOVE it. It became an unexpected RP hotspot.