Advanced Coke Job | Ownable Labs & Plane Runs | QBCore ESX FiveM
Full QBCore & ESX Compatibility. (supports custom qb-core names and all qb custom file dependency names) THIS SCRIPT IS FULLY OPEN SOURCE Showcase of the Script : This completely configurable script consist of: ● Ownable coke lab and business.
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Features & Compatibility
This FiveM player owned coke job script turns an empty corner of your map into a fully functional underground cocaine empire that crews actually invest in and defend. Built from the ground up as a true ownable business — not a glorified “press E to grind” loop — it gives your roleplay server the kind of long-form criminal progression that pulls players back online night after night. Coke labs become contested territory, plane runs become high-risk events, and police raids become genuine server moments. Best of all, it is completely free and fully open source.
🎬 Script Showcase
Watch the full workflow in action — owning a lab door, running upgraded coke planes, managing crew members, and triggering the police-raidable production loop end to end.
🧪 Why This FiveM Player Owned Coke Job Script Hits Different
Most coke scripts on the market are static processing points anyone can walk up to. This one is built around ownership, progression, and crew play. Every lab door on the map is a unique business that belongs to the first player who claims it, complete with custom passwords, member slots, upgradeable production employees, and a fleet of upgradeable coke planes for long-haul drug runs. The result is a living criminal economy where rival crews compete for prime locations, police actually have something meaningful to raid, and players build something they care about losing.
The scratch-built design also means it slots cleanly into any serious RP framework. The script ships with deep configuration, runs at 0.0 ms idle, and comes as 4,400 lines of fully open source code you can shape to fit the exact tone of your server — gritty street economy, cartel-driven gang server, or polished mid-game progression layer.
⚙️ Full Feature Breakdown
Every system inside the script is tuned around the same goal: giving crews a business worth protecting and giving cops a target worth hitting. Here is everything included out of the box:
- Ownable coke lab and business with full player-driven management
- Every door is a unique laboratory that can be owned by only the first buyer
- Police raidable coke lab and business for genuine cops-vs-criminals tension
- Very advanced coke plane drug runs — a complete coke plane run job from takeoff to drop
- Upgradable coke planes with progression (3 planes pre configured)
- Upgradable product creation employees with progression (3 upgrades pre configured)
- Upgradable member slots so crews can scale their operation over time
- Multiple members can run the business together as a coordinated team
- Custom Laboratory passwords for true private access control
- Advanced checks for every feature to prevent abuse and exploits
- Passive income and drug production so the business earns even between sessions
- Option to do multiple drug runs at a time for high-intensity crew nights
- Advanced animations and network syncing for immersive shared gameplay
- 30 preconfigured lab location doors already placed around the map and very easily changeable
- Database table storing and keeping track of important data and information
- Very extensive config.lua with options to customize everything
- Custom configurable lang system to support multiple languages
- Support for other core names, other target systems and any resource name changes
- Runs at 0.0 ms resmon for zero performance impact
📊 Technical Footprint
Built for serious servers that care about performance and depth in equal measure:
- Codebase: 4,400 lines of fully open source code
- Performance: 0.0 ms resmon idle
- Preconfigured lab doors: 30 placed around the map
- Plane progression tiers: 3 preconfigured upgrade levels
- Employee progression tiers: 3 preconfigured upgrade levels
- Languages: Custom configurable lang system, multi-language ready
🧩 Compatibility & Framework Support
This QBCore coke lab script ESX setup is built for plug-and-play install on virtually any modern RP stack. It supports custom qb-core names and all qb custom file dependency names, which means even heavily renamed forks work without code rewrites. Open source delivery means no IP lock, no encryption, and no hidden black-box files — you own and can audit every line.
- Frameworks: QBCore OR ESX (other frameworks will work but not supported)
- Menu: qb-menu OR ox_lib (ps-ui or any qb-menu resource name changed will work)
- Target: qb-target OR ox_target (any qb-inventory resource name changed will work)
- Inventory: qb-inventory OR ox_inventory OR qs-inventory (any qb-inventory resource name changed will work)
- Source: Fully open source — no IP lock, no encryption
❓ Frequently Asked Questions
Q: Is this script really free and fully open source?
A: Yes. The entire 4,400 line codebase is delivered fully open source with no IP lock and no encryption. You can read, edit, and extend every part of the script to fit your server’s exact needs.
Q: Can multiple players run a single coke lab together?
A: Yes. Each lab supports multiple members working the same business at once, and the member slot count is itself upgradeable so crews can grow their operation as they progress.
Q: How do the coke plane drug runs work?
A: The script includes a full coke plane run job with 3 preconfigured upgradeable planes. Crews can also run multiple drug runs at the same time, making it ideal for organized gang activity during peak hours.
Q: Will police actually have something to do with this script?
A: Absolutely. Both the lab and the business are police raidable, so the cocaine operation becomes a real, contestable point of interest on the map rather than a passive money loop hidden behind closed doors.
Q: Does it support inventory systems other than qb-inventory?
A: Yes. It works with qb-inventory, ox_inventory, and qs-inventory out of the box, and the config supports any qb-inventory resource name changes you may have made on your server.
🏁 Stand Up A Real Cocaine Empire
This is the kind of system that transforms a generic “drug job” into an actual storyline crews live inside. Doors get claimed, planes get upgraded, employees get hired, members get added, and somewhere a cop is plotting the raid that ends it all. With 30 lab doors, full plane runs, deep upgrade progression, and a free, open source 4,400 line codebase running at 0.0 ms, there is no reason not to drop this onto your server tonight and watch the underworld come to life.
Customer Reviews
2 reviews for Advanced Coke Job | Ownable Labs & Plane Runs | QBCore ESX FiveM
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![Advanced Coke Job | Ownable Labs & Plane Runs | QBCore ESX FiveM 1 FREE Advanced Coke Job [Player Owned] — FiveM script](https://assets-tebex.io/cdn-tebax/2023/10/b109ed84d447b3e72ce4c6ccfd67216392f4458b.jpg)
Sofia Martins –
Players on our server are obsessed with this. The axe upgrades and contract system make it feel like there’s progression instead of just another gather-and-sell job.
Liam Carter –
Pretty solid job script. The leveling system gives players something to work toward and keeps them busy for a while. I just wish the tutorial at the start was a bit clearer for new players.
Emily Rivera –
Good script. Setup was easy, config file has everything nicely commented. Wish there were more tree locations but that’s just preference.
Noah Jensen –
Really fun and surprisingly addictive. Contracts + XP + better axes = perfect loop. Players love it.
Jake Thompson –
Leaderboard is a killer feature. People are now competing daily just to be top lumberjack. Didn’t expect a free script to be this polished.