[QB/ESX] Advanced Chopshop [Player Owned]

[QB/ESX] Advanced Chopshop [Player Owned]

(supports custom qb-core names and all qb custom file dependency names) THIS SCRIPT IS FULLY OPEN SOURCE Config: https://i.

Original price was: £30.00.Current price is: £20.00.

(2 customer reviews)

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Features & Compatibility

[QB/ESX] Advanced Chopshop [Player Owned]

 

Showcase :



Full QBCore & ESX Compatibility. (supports custom qb-core names and all qb custom file dependency names)

THIS SCRIPT IS FULLY OPEN SOURCE

Config: https://i.imgur.com/Wgmp8FM.png
Readme: https://i.imgur.com/pS5ibSD.png

Script description: You find yourself stumbling upon one of 5 different garages around the map that you can go up to and purchase for a big price. You purchase this garage for the big price and are introduced with a cutscene of an adhawk autos agent letting you know how your new shop works and operates. You have a center laptop in the garage where you can access and upgrade many things. On this laptop is displayed information like how many cars your garage has obtained over time and how many cars your garage is currently holding. You can either manage your garage or manage your stolen vehicles. If you manage your vehicles, you can either select to pick one up where you will be sent an email and a circle of where the car being requested is. You will then make your way to the vehicle and try to get it out of there before the police show up, or you can manage one of your already stolen vehicles and fix them up if there are any damages done on the trip to trying to obtain it. Once your vehicle is fixed of any damages if there is any, then you can take the vehicle to a random drop off location and break the car down for all of its parts. If you decide to manage your garage on this center laptop, you can adjust and change things such as making a password for your garage to allow friends in if they want to hang out or see your collection. These friends who enter your garage will not be able to use your laptop. You can also manage members, upgrade garage features, and upgrade the vehicle slots your garage can hold. You can add or remove members to your garage, but you need to upgrade the members capacity of your garage as you go. You can upgrade your garage with new features such as a clothing area, storage locker, crafting bench, welding bench to break down the car parts for money and scraps, arcade machine to play hack puzzles, and a printer machine to make rare items. All of this though is all obtained through earning more cars in your garage and unlocking things over time.

This completely configurable script consist of:
● Full development support and custom script adjustment request support.
● Advanced methods of making sure the vehicles NEVER poof unlike other vehicle related scripts.
● 380 different vehicle pickup locations already configured and all changeable.
● 65 pre configured cars to steal or the option to used any vehicle in QBCore.Shared (blackisted boats,air,police).
● 8 pre configured locations to chop down a vehicle.
● Incredibly balanced unlock progression already configured and can be changed.
● Uses configurable polyzones to setup unlimited different garage areas.
● Group activity that benefit with the more players that are involved.
● Upgradable welding bench you use to break down car parts and make money.
● Upgradable garage member slots.
● Upgradable garage vehicle storage.
● Upgradable item storage.
● Random Rare item drops.
● Custom Crafting tables that require progression and unlocks to craft things.
● custom arcade machine obtained through progression to play minigames.
● Custom animations, cutscenes, camera work, and sound effects all configurable.
● Custom welding bench to break down parts stolen from cars.
● Database table storing and keeping track of important data and information.
● Very extensive config.lua with options to customize everything.
● Custom configurable lang system to support multiple languages.
● Support for other core names, other target systems and any resource name changes.
● Runs at 0.0 ms resmon.

Requirements/Dependencies consist of:
QBCore OR ESX (other frameworks will work but not supported)
qb-menu OR ox_lib (ps-ui or any qb-menu resource name changed will work)
qb-target OR ox_target (any qb-inventory resource name changed will work)
Polyzone

Not required but defauly supported:
ps-ui. Small changes will be required for the arcade machine if you are not using ps-ui

Customer Reviews

2 reviews for [QB/ESX] Advanced Chopshop [Player Owned]

  1. Evan McBride –

    The seat-based loot placements are genius. Players love checking every corner of a car, and it adds a layer of suspense that keeps them engaged for hours.

  2. Tara Mendoza –

    Super lightweight performance-wise. No spikes at all, even on a busy city block.

  3. Clara Jennings –

    Being able to set police requirements before loot appears really helped balance late-night grinding.

  4. Jonas Ruiz –

    Dispatch integration is clean and just works. Zero issues connecting with our existing system.

  5. Lena Brooks –

    Works flawlessly. Love the moving-vehicle crates. Super clean script.

  6. Marcus Allen –

    I like how configurable the loot tables are. Took me a bit to balance, but once dialed in, it made the whole system feel tailored to my server.

  7. Robert Bishop –

    Bigger crates in moving trucks are hilarious. Players chase them around like loot goblins. Worth it.

  8. Jaden Morales –

    Super fun. Players love hitting parked cars for quick rewards. Performance impact is basically nothing on our server.

  9. Sofia Patel –

    Great customization options. Being able to set different loot for vehicle classes is a game changer. Police alerts feel balanced too.

  10. Evan Ritchie –

    Honestly impressed. The minigames make it feel interactive and not just a simple grab mechanic. My community keeps asking for more features like this.

  11. Marcus Ellery –

    Didn’t expect the NPC reactions to feel this natural. The random loot tables add a nice twist. Took a bit to fine-tune configs, but once set up, it’s smooth.

  12. Liam Foster –

    NPC reactions are surprisingly fun. Random pedestrians fighting back or calling cops brought a lot of chaos to our world, in a good way.

  13. Sara Whitman –

    The minigames when breaking in are a small detail but they make everything feel more active. Great touch.

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